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Lilac 0 News

LILAC 0 IS OUT NOW!

[previewyoutube][/previewyoutube]

It's launch day – Lilac 0 is available to buy and play right now! It's primarily aimed at skilled STG fans who enjoy a challenging retro experience, although there is a 'Novice' mode where players can get to grips with the game under slightly less intense gameplay conditions :)

To see the game in action, check the trailer above or watch the pre-recorded broadcast currently running on the store page – it shows a playthrough of the first level on each of the three difficulties (you can also see some of the different unlockable colour palettes). And if you're eyeing-up a lofty position on the leaderboards, this scoring guide is essential reading.

https://store.steampowered.com/app/3316380/Lilac_0/

If you have any feedback after playing Lilac 0, or encounter any bugs or issues, please drop a comment in this thread.

And if you enjoy Lilac 0, it'd be amazing if you could post a review. No matter how short, reviews can really help other players discover the game!

Finally, huge thanks to Withered Media for providing the awesome soundtrack; to all the playtesters for the valuable feedback, and to anyone else who has supported Lilac 0 so far
We hope you enjoy the game.

ONE AGAINST ALL!

Lilac 0: Scoring guide

[h3]With the Lilac 0 demo now live and the full release fast approaching (4th March!), we wanted to give some extra insight into the game's scoring system. On a basic level, it's about consecutively killing as many enemies as you can without taking a hit, but the guide below will help you keep the multiplier high and maximise scoring potential. [/h3]

[h3]LILAC 0: SCORING SYSTEM GUIDE[/h3]

  • When killing an enemy, the score multiplier in the top right slightly increases (+0.1). This continues until it reaches a limit of (x8.0). Missing an enemy (meaning it leaves the screen before dying) lowers it by (-0.5), and getting hit makes it drop by (-4.0) .

  • The score multiplier does not carry over to boss fights.

  • When slicing enemies, it begins a 'slice chain'. The score multiplier turns from purple to orange and each enemy killed during the chain increases the multiplier by (0.5). This allows the multiplier to rise above the (x8.0) threshold.



  • If you don't slice another enemy within 1 second, the slice chain is broken, and the score multiplier reverts to purple.

  • Every 3 enemies killed during a slice chain awards you style points.

  • Scanning enemies to damage them is effectively the same as slicing them with a dash. You can mix scan and slice kills to keep a slice chain going.

  • Style points are also awarded for overkilling sub-bosses and bosses. Every end of level boss can be overkilled when certain conditions are met. For example, to overkill the Level 1 boss, you must dash through it while it traverses the screen during its last attack.



  • Overkilling bosses also awards more points than simply beating them normally.

  • A 'Style' rating is given at the end of every level. More style points = a higher rating, with 'S' being the highest. Ratings are also given at the end of the level for 'Miss' and 'Kill'. Miss = how successfully you evaded enemies and bullets (i.e. not being hit). Kill = how many enemies you killed.

  • Based on the end of level ratings, additional points are awarded to the score tally. An S rating is worth +10000 points, so it's possible to gain a maximum of +30000 points at the end of each level.

  • There are also other minor ways of getting more points, such as grabbing an HP pickup when your health is already full.



We hope you're enjoying the demo. You'll be able to experience the full game when it launches 4th March. Thanks for playing!

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/3316380/Lilac_0/

Lilac 0 demo is available now!

[h3]The Lilac 0 demo is available to play right now – just hit the green 'Download' button near the top of the game's store page![/h3]

The demo includes:
  • Tutorial
  • First stage
  • 3x difficulties (Novice, Arcade, Master)
  • Leaderboards


We'd love to hear any thoughts or feedback about the demo, so be sure to leave a comment once you've given it a try.

Have fun!

Matt | Digerati

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/3316380/Lilac_0/

Lilac 0 – a vertical shmup with a classic arcade feel

We're proud to present Lilac 0 – a vertically scrolling shoot 'em up set on the machine world of Molybdion. You control Rairakku, an ancient warrior and blade-wielding automaton deployed to destroy the planet's mechanzied inhabitants.

Lilac 0 is created by Victor Pouderoux. A regular on the French game jam scene, this is the first project he's developed to completion. The game has a retro arcade feel that combines refined mechanics, challenging gameplay, stunning pixel art and a powerful chiprock soundtrack. There are 5 levels (starting in the clouds high above Molybdion and descending deep below the planet's surface), 3 difficulty levels, 8 different color palettes, and 2 playable characters.

The game features a lock-on system that slows down your movement for greater precision and allows you to target your opponents before cutting them into pieces. More unusually, the game also features a dash move. In addition to making the player momentarily invulnerable, the dash is the only way to defeat certain enemies. It’s also used to execute an "overkill" a special finisher move that slices its target in two and awards lots of score.

Check out the announcement trailer:

[previewyoutube][/previewyoutube]

We're aiming to launch Lilac 0 early 2025, but will be releasing a demo before then. Be sure to Wishlist and Follow to be notified when the demo is available, and when the full game releases.

ONE AGAINST ALL!

Matt | Digerati

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/3316380/Lilac_0/