1. Spriter Pro
  2. News

Spriter Pro News

Spriter 2 alpha version 0.9.3 release (major UI overhaul)

[h2]0.9.3[/h2]

[h2]Change Log[/h2]
Additions
  • Major UI Overhaul
    • Introduced dockable, floatable, and resizable panels for enhanced customizability
    • Added menu items to toggle panel visibility and reset to the default panel layout
  • Redesigned Z-Order Panel
    • Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel
    • Automatic zooming of the z-order panel based on its width
  • Redesigned Image and Sound Palettes
    • Improved usability with a persistent interface
    • Now features easier folder navigation with buttons to navigate to project root or parent folder
    • Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode
    • Added a lock toggle to stay in "Add Swappable Image to Set" mode
Changes and Enhancements
  • Extended top menu bar across the entire screen
  • Temporarily removed video help
Bug Fixes
  • Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted
  • Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do no change when mesh images are swapped


New Z-Order Window:
[previewyoutube][/previewyoutube]

New File Palette:
[previewyoutube][/previewyoutube]

Automatic character setup with swappable images with PSD file:
add "__swap" to a group name to set up those images as swappable)
([previewyoutube][/previewyoutube]

0.9.3 next week

Just a quick heads up, everyone. Normally Spriter 2 alpha releases are every two weeks.
Taking an extra week to finish up this UI overhaul. 0.9.3 should arrive roughly next Friday.

Spriter 2 alpha version 0.9.2 release

[h2]0.9.2[/h2]
[h2]Change Log[/h2]

Additions
  • Added step easing curve option
Changes and Enhancements
  • Implemented an isolated undo stack for Test Rig Mode, preserving the ability to toggle between undo and redo actions without without compromising the integrity of previous changes in the main undo stack.
  • Laid the foundation for some frequently requested substantial overhauls of key UI elements.
Bug Fixes
  • Multiple general stability fixes
  • Fixed a bug where certain invisible rigging elements would affect automatic export box cropping
  • Fixed multiple bugs where certain rapidly overlapping actions could cause display artifacts for ui animations
  • Fixed a bug where attempting to switch to animation mode when already in animation mode would hide some of the ui elements
  • Fixed a bug where locked object were still moveable with softdragging tools
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik


Much requested UI updates coming soon:

Spriter 2 alpha version 0.9.1.5 release

Hello everyone. Apologies for the slightly delayed and less comprehensive build than usual. A series of events contributed to this, including migrating to a new development rig with a fresh OS install, immediately followed by a malfunctioning air conditioner during an extreme heat advisory. We will resume our usual schedule and output from here.

[h2]0.9.1.5[/h2][h2]Change Log[/h2]

Additions
  • Added selection groups for setting and recalling named selections (selection groups are not saved yet, but will save in future versions)
Changes and Enhancements
  • Massive optimizations to rerigging operations that occur when dragging and dropping multiple rigging objects attached to a multi-bone mesh
Bug Fixes
  • Fixed a but where changing the rigging points of a multi-bone mesh would not immediately cause the mesh subdivision to be calculated until an additional change was made(leaving the subdivision one change behind at all times)
  • Fixed a but where changing the rigging points by dragging a rigging mesh connecting line would only affect one of the two dragged points at a time
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik

Spriter 2 alpha version 0.9.1 release

[h2]0.9.1[/h2]
[h2]Change Log[/h2]

Additions
  • Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked
Changes and Enhancements
  • Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center
Bug Fixes
  • Fixed a bug where projects with flattened PSDs used as images wouldn't load
  • Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one
  • Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers
  • Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state.
  • Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik