1. Glass Cannon
  2. News

Glass Cannon News

The criminally overlooked turn-based roguelike shoot-em-up Glass Cannon just got a lot bigger

It should be criminal for a game as good as Glass Cannon to see so few players and Steam reviews, because it's simply awesome.

Read the full article here: https://www.gamingonlinux.com/2025/06/the-criminally-overlooked-turn-based-roguelike-shoot-em-up-glass-cannon-just-got-a-lot-bigger/

Cannons Update

[p]Hello everyone,[/p][p][/p][p]I've got a great new update cooked up after a whole month of work!
[/p][p]Enter Glass Cannon v1.1. We have:[/p]
  • [p]6 new cannons[/p]
  • [p]A brand new Plus (+) shaped arena[/p]
  • [p]Weapon PIcker instead of Weapon Wheel[/p]
  • [p]The Atom challenge[/p]
  • [p]Reworked difficulties for the Electron and Quark challenges[/p]
  • [p]New revive mechanic[/p]
  • [p]Quality of life improvements[/p]
[h2]
6 New Unlockable Cannons[/h2][p]They introduce interesting twists to the game. Some just have different stats, while others force you to completely change your playstyle and discover new combos. Here are a few of them:[/p][p][/p][p][/p][h2]Plus (+) Shaped Arena[/h2][p]Unlocked after you complete the hexagon arena on the electron challenge.[/p][p][/p][p]Don't forget, use ctrl/shift/mmb to zoom the camera across the screen![/p][p][/p][h2]Weapon Picker[/h2][p]After much testing, I've concluded that a simpler weapon picker is much more fun to play with than the weapon wheel, so here it is (bottom-right corner):
With the weapon picker, you rely much less on RNG to get your weapons and upgrade them reliably. You will see a comeback of the weapon wheel for new unlockable cannons in the next update though, so if you liked the RNG, it will still be available for a select few cannons![/p][p][/p][h2]QoL stuff and Balancing[/h2][p]I've been playing the game a lot and finding small improvements in many areas. The Discord has also recommended a LOT of the QoL changes that I've added in this update. Namely, you can now move weapons up and down by clicking the little white triangle buttons in the weapons when you hover them. [/p][p][/p][p]You can also see which other mods can be upgraded when hovering over a mod you already have:[/p][p][/p][p]Oh also, you now gain a revive after some rounds depending on the challenge level:
[/p][p]This is here because I realized that losing all your progress due to a dumb irreversible mistake was not fun, so now you get to have a do-over once per run (or more times if but I won't say how, haha). Let me know if more revives would be interesting; they let you sort of optimize your shots perfectly to execute killer combos. I'm thinking of adding a cannon that can revive many times, but I'll see if it makes sense based on playtesting and feedback from you. [/p][p][/p][p][/p][h2]Feedback & Future[/h2][p]As always, please let me know what you think in the reviews, steam forums or the official Discord channel! I plan to add around 10 more cannons, 2 more maps and 3 more challenge modes to the game, so expect those in the near future![/p][p][/p][p]- Niko[/p][p][/p][p]=============== [/p][h3]Changelog[/h3]
  • [p]Bugfix: mirror image mod + laser sight mod would sometimes make the laser flicker for multi-pellet weapons (shotgun, crossbow etc)[/p]
  • [p]Bugfix: This time, really fixed the wonky cannon rotation. Sometimes it would snap back and forth when rotating, it is now smooth[/p]
  • [p]Bugfix: The rectangle arena electron challenge should automatically unlock on game launch it didn't in the previous version[/p]
  • [p]Bugfix: LVL 5 crossbow would screw up the tripleshot sometimes[/p]
  • [p]Bugfix: Hitting spike balls with the baseball bat would immediately destroy them instead of knocking them away[/p]
  • [p]Removed per diem from later rounds[/p]
  • [p]Increase default money drop amount from $2 to $3[/p]
  • [p]Added Free Shot Mod [/p]
  • [p]Disc bullets no longer lose bounce when passing through bouncer enemies[/p]
  • [p]Lots of small balancing adjustments to the mods and the shop[/p]
  • [p]The riot shield mod will now heal you when you hit spike balls in addition to blocking the damage. It also applies globally now, so no need to hold the weapon with that mod equipped[/p]
  • [p]Shop upgrade cost decreases by $1 after each round[/p]
  • [p]Shop level upgrades are a bit more expensive[/p]
  • [p]Added revives for different challenge levels[/p]
  • [p]Bugfix: unlock notifications sometimes didn't show up[/p]
  • [p]QOL improvement: Hovering over mod cards in the shop will highlight other mod sockets which can be upgraded or replaced. This used to only show up when you held the mod in hand[/p]
  • [p]Made the laser sight on the baseball bat more accurate (it was off by 5-6 pixels on some weapon sizes). It still won't be exact: because the bat moves you forward as you swing, you'll be able to reach enemies a bit beyond the range[/p]
  • [p]Slow Throw Mod now also increases bullet lifetime[/p]
  • [p]Spike Balls will now pick up drops they collide with, provided they were knocked away by your bullets or you directly[/p]
  • [p]Bugfix: Silencer Mod reduced recoil incorrectly[/p]
  • [p]Silencer Mod now gives extra damage based on how much recoil it removes[/p]
  • [p]Made enemies less bouncy, so knocking them around no longer flings them unpredictably and it is much easier to set up interesting plays[/p]
  • [p]Bayonet Mod now deals damage equal to the currently equipped weapon on collision (x2 and x3 after upgrading and more when stacking)[/p]
  • [p]Decreased amount of knockback from walls which would sometimes cause the player to bounce back too hard when simply rotating the aim[/p]
  • [p]Improved player spawn points - will no longer spawn too close to the edge of the map where you had to finagle your way out of the corner[/p]

Quick fixes v1.0.2c

Hello everyone,

Coming at you with another small patch: v1.0.2c.
Thank you to everyone for reporting the crashes and bugs!

- Niko

[h3]Changelog[/h3]
  • Hammer spell and Sickle spell will no longer crash the game when bought (old save files caused that).
  • Fixed wonky rotation of the cannon when you'd cross a boundary.
  • Various crash fixes relating to explosions (zealots, grenade arrows etc.)
  • Crash that happened when a bat hit a grappling hook and it tried to clone it using the cloning collision mod.

Quick fixes v1.0.2a

Hello everyone,

I've got a small patch for you today: v1.0.2a.
Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months.

- Niko

[h3]Changelog[/h3]
  • Hammer spell will now exclude max level items from its selection of weapons, which makes the perk more fair and predictable.
  • Sickle spell, like the hammer spell won't level up max level weapons and instead will only work on weapons that aren't max lvl yet, so with smart inventory management, you can exploit both perks maximally.
  • Rotating your cannon when standing near a wall no longer clips the cannon through the wall. Just rotating the cannon in general is smoother now.
  • Crash fix: when lots of zealots (50+ of them) all explode at the same time, the game no longer crashes.
  • Nerfed the radius increase of the grenade and gravity grenade weapons for high levels.
  • Spikes thrown by spiker enemies will only deal 1 damage to you, but will deal full damage to the enemies.

Hexagon Update

Hello folks,

I've got some new stuff in today's update (v1.0.2), which I'm very excited to share! We have a new arena, a challenge level and some balancing.
Here they are.

[h2]The Hexagon Arena[/h2]


Can be unlocked by beating the rectangle arena on the base difficulty.

[h2]Electron Challenge[/h2]
Can be unlocked for both arenas by beating their base challenge. This challenge is quite a bit harder, but the base quark challenge is now basically 99% winrate if you know what you're doing.

[h2]More updates soon![/h2]
I won't be able to do content updates in the next 2 weeks - I'll be at Digital Dragons in Krakow (Poles say hi!). I will just be doing small fixes here and there, but after that period, I'll be lock in in to deliver more content!

- Niko

[h3]Changelog[/h3]
  • Made enemy health scaling exponential - easier at the start and harder at the end rounds (20-24).
  • Added the Hexagon arena.
  • Added the Electron challenge for hexagon and rectangle arenas.
  • Bugfix: Money will now clump in higher amounts when dropped by bosses (instead of is splitting into $1 amounts).
  • Bugfix: The tier 3 and 4 boss reward perks for money had invalid numbers.
  • The 'Go Back' perk that turns back your rounds by 3 will no longer show up for 4 rounds after use.