Quick fixes v1.0.2a
Hello everyone,
I've got a small patch for you today: v1.0.2a.
Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months.
- Niko
[h3]Changelog[/h3]
I've got a small patch for you today: v1.0.2a.
Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months.
- Niko
[h3]Changelog[/h3]
- Hammer spell will now exclude max level items from its selection of weapons, which makes the perk more fair and predictable.
- Sickle spell, like the hammer spell won't level up max level weapons and instead will only work on weapons that aren't max lvl yet, so with smart inventory management, you can exploit both perks maximally.
- Rotating your cannon when standing near a wall no longer clips the cannon through the wall. Just rotating the cannon in general is smoother now.
- Crash fix: when lots of zealots (50+ of them) all explode at the same time, the game no longer crashes.
- Nerfed the radius increase of the grenade and gravity grenade weapons for high levels.
- Spikes thrown by spiker enemies will only deal 1 damage to you, but will deal full damage to the enemies.