Release Date and Beta v2!
Hello again folks,
For real now, Glass Cannon is almost ready to release! On May 1st, the game will be out. Until then, I'm doing a Beta v2 test to balance the difficulty.
[h3]Beta v2[/h3]
If you were part of the previous beta, you can go ahead and play the updated game right now, your key will still work!
If you're new, then grab a key here: Glass Cannon Beta v2 Keys
Please mark the key you take with "TAKEN" right next to it.
You can send that link to your friends so they can also join in!
Also, join the official Discord server.
Just like before, you will find a "Leave Feedback" button at various places in the game. They all lead to the same form which has a few simple questions. Please fill the form after you're done playing the game! Especially if you participated in the previous beta, your feedback will be immensely useful for me to see if the game improved from last time.
[h3]What's new[/h3]
After the previous open beta, I realized that the game lacked content, meat & potatoes, so I've added a LOT more stuff, namely:
[h3]Hopes[/h3]
My goal with this game was to create a virtual world which you, the player, can observe and then use the resulting knowledge to theorize and create interesting new combinations. The game should reward you for thinking deeply and creatively about the abstract rules of this virtual world.
I believe I've achieved that goal and the game has done a complete 180. I was able to come up with ~500 unique combinations for weapons and mods (actually useful ones!) and at some point I stopped counting. I keep discovering new builds every day and with your feedback, we can find even more of them and iron out some rough edges.
Glass Cannon is easily the most well-designed game I've ever made in my life and I sincerely hope all the work that went into it serves to create a fun experience for you all.
Hope you enjoy the game,
Niko
For real now, Glass Cannon is almost ready to release! On May 1st, the game will be out. Until then, I'm doing a Beta v2 test to balance the difficulty.
[h3]Beta v2[/h3]
If you were part of the previous beta, you can go ahead and play the updated game right now, your key will still work!
If you're new, then grab a key here: Glass Cannon Beta v2 Keys
Please mark the key you take with "TAKEN" right next to it.
You can send that link to your friends so they can also join in!
Also, join the official Discord server.
Just like before, you will find a "Leave Feedback" button at various places in the game. They all lead to the same form which has a few simple questions. Please fill the form after you're done playing the game! Especially if you participated in the previous beta, your feedback will be immensely useful for me to see if the game improved from last time.
[h3]What's new[/h3]
After the previous open beta, I realized that the game lacked content, meat & potatoes, so I've added a LOT more stuff, namely:
- 100 new weapon mods and perks. Stuff that can summon brawlers and wizards who will fight for you, mods that combo with each other, make enemies friendly etc.
- Bosses like the Leader & Henchmen or the Triplets or the Duo...
- Unique enemy formations (they can huddle together now or form fortresses and other patterns).
- Better UX. For example, clicking outside the arena no longer misfires, you can select weapons with clicks...
- Weapon level bonuses - each weapon has a bonus that it gets when upgraded to LVL 5
[h3]Hopes[/h3]
My goal with this game was to create a virtual world which you, the player, can observe and then use the resulting knowledge to theorize and create interesting new combinations. The game should reward you for thinking deeply and creatively about the abstract rules of this virtual world.
I believe I've achieved that goal and the game has done a complete 180. I was able to come up with ~500 unique combinations for weapons and mods (actually useful ones!) and at some point I stopped counting. I keep discovering new builds every day and with your feedback, we can find even more of them and iron out some rough edges.
Glass Cannon is easily the most well-designed game I've ever made in my life and I sincerely hope all the work that went into it serves to create a fun experience for you all.
Hope you enjoy the game,
Niko