Beta v2.4
Hello folks,
As we're approaching the release date, May 1st, I'm pushing out the last beta update.
Lots of small and big changes in preparation for Glass Cannon 1.0.
[h2]Arena, Cannon and Challenge Selection[/h2]
I had planned to do the "arenas, challenges and cannons" one month after release, as it is extra content, but since I've had some extra time, I decided to sneak in a small update for it in time for release.

The full version will slowly introduce different ways to play the game through updates. You will start off each run by choosing 3 things:
[h2]Linux![/h2]
Glass Cannon can now be played on Linux as well (natively!)
I know proton works basically flawlessly for it, but I still decided to make a native build for Linux, as I intend to also port it for the Steam Deck if the game gets good sales, so a native Linux build was a given.
[h3]Other changes[/h3]
Can't wait to see how the 1.0 release will be received by you all.
Cheers!
- Niko
As we're approaching the release date, May 1st, I'm pushing out the last beta update.
Lots of small and big changes in preparation for Glass Cannon 1.0.
[h2]Arena, Cannon and Challenge Selection[/h2]
I had planned to do the "arenas, challenges and cannons" one month after release, as it is extra content, but since I've had some extra time, I decided to sneak in a small update for it in time for release.

The full version will slowly introduce different ways to play the game through updates. You will start off each run by choosing 3 things:
- Your Cannon
Each one will have limitations and advantages. For example, the demolitionist, who can only deal damage through explosions or the jester, which has the 1st mod slot on each weapon permanently occupied by the wabbajack mod... - The Arena
Differently shaped arenas like the hexagon or racetrack or the plus which you unlock by completing challenge runs or achievements. - The Challenge Level (for the arena)
Each challenge level is like a difficulty for a given arena. Each is unlocked for an arena by beating its previous challenge. They are:- quark: default
- electron: enemy health scales faster
- atom: no longer get money from killing enemies and per diem
- molecule: weapons parish in 5 rounds
- polymer: enemy health scales even faster
- cell: enemies are always homing and the shop has a 1 minute time limit
Each challenge also applies the effects of all other challenges before it.
So, the molecule difficulty basically applies its own effect + atom + electron. - quark: default
[h2]Linux![/h2]
Glass Cannon can now be played on Linux as well (natively!)
I know proton works basically flawlessly for it, but I still decided to make a native build for Linux, as I intend to also port it for the Steam Deck if the game gets good sales, so a native Linux build was a given.
[h3]Other changes[/h3]
- The win screen when finishing a run now shows more detailed stats
- Summoned brawlers now also inherit all of the player effects as well. For example, if the player has spoon mod equipped and summons a brawler, the brawler will heal 1 health each time it collides with an enemy. The brawler still inherits all the bullet effects as well, like last time.
- Crossbow knockback works correctly now
- Bat correctly works with wall and destructable hit effects
- Crash fixes around summoned zealots
- Crash fixes around shell in shell mod
- Update Damaging Strike Mod sprite and rename the mod to Collision Buff
- Update Steel Barrel Mod VFX
- Improved star particles for stun effects
- Cordyceps mod SFX and VFX. Infected enemies will emanate green particles
- Clicking GET on a rolled weapon when inventory was full no longer bugs out the button
- Increased the spawn distance of the enemies from the player. You should no longer see levels where enemies are spawned right next to the player.
- UI glitch fixes when clicking some buttons
- Minor bugfixes and balancing
Can't wait to see how the 1.0 release will be received by you all.
Cheers!
- Niko