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What have we been up to? An Animas Dev Update

Hey everyone!

It's been a while since we shared our announcement trailer, and first of all, we wanted to thank you. The truth is, the reception Animas received took us by surprise, in the best possible way. In these few months, thanks to you, we've surpassed 3000 wishlists, a milestone that has filled us with motivation and energy.

While you were showing us your incredible support, we've been completely immersed in the Blanco family home. As we've progressed, we've realized something: the potential of this project is much greater than we had anticipated. Therefore, to do justice to the game you've shown us you want to see, we've made the decision to adjust our launch schedule for the full game.

But the good news is that you won't have to wait that long to set foot in the house. Our immediate plan, where we are focusing all our efforts, is to release Animas: Prologue this year. It will be a standalone, self-contained experience that will serve as a first dive into the unsettling universe of Animas.

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Setting a game in the Venezuelan mountains across different eras means that almost every object you'll see—from the furniture and the food on the table, to the specific religious icons that adorn the walls—is being modeled and textured by hand by us. It's meticulous and time-consuming work, but it's the only way to achieve the cultural authenticity we consider to be the core of this project.

As you can imagine, a larger project and an extended development schedule also mean a greater need for resources. As a self-funded independent studio, to get Animas to the finish line with the quality we all expect, we are actively exploring our options. This includes looking for a publisher who shares our vision, as well as the possibility of a crowdfunding campaign in the future.

For now, the most powerful and direct way you can help us is super simple: add and keep Animas on your Steam Wishlist. Spreading the word about the game also helps us a lot. Every wishlist is a vote of confidence that boosts us enormously on the platform; it tells Steam and potential partners that there is a real and excited community waiting for this game.



Again, thank you from the bottom of our hearts for your patience, your trust, and for joining us on this journey. We are pouring all our passion into this project and we're dying to have you visit the Blanco family home for the first time in Animas: Prologue.

All the best,

Wilmar & Wilderman
Apamate Studio