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Musical atmospheres and fair fights



Hello everyone !

Today we're releasing a new update to the game, which brings adjustments to music management and the behavior of hostile creatures.

[h3]MUSIC AND ATMOSPHERE[/h3]
To begin, we've changed the way music is integrated into the game. To add more variation to the soundtrack, we've decided to no longer play it continuously.
In addition, the music now corresponds to different atmospheres : resting in the ship, wandering the islands, navigating the menu, etc.

[h3]MOBS AND FIGHTS[/h3]
As promised, we've adjusted the behavior of aggressive creatures to make combat more fair ;)
We've reduced the speed, health, and damage of Gorems and Pikeris. You should be able to escape them, and, for the more adventurous, confront them, with less difficulty!
We've also improved the firerate of weapons to make combat a little more "comfortable".

[h3]EXOLEM BEHAVIOR[/h3]
Exolem behavior has also been changed. Before this update, Exolems launched their attack as soon as you entered their defense zone (about ten meters around their rock).
Now, if you enter this zone, they will simply observe you at first. They will only attack you if you get close enough to their rock to be able to mine it.
Of course, if you attack them from a distance, they will retaliate !

We look forward to your feedback to see if these adjustments work for you !

See you soon !