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Locked in my Darkness 2: The Room News

Locked in My Darkness 2: The Room — Release Date Revealed

The wait is almost over.

📅 Locked in My Darkness 2: The Room launches on February 11, 2026.

Locked In My Darkness 2: The Room is the direct sequel to Blue Maiden and the final chapter of the trilogy.

This time, the horror is inherited.

You play as Yuki Tachibana, a Japanese high school student who moves with her parents to a modest apartment in New York, hoping for a fresh start. But the past refuses to stay buried. The events surrounding Taichi Tachibana—the protagonist of Blue Maiden—have left scars that now begin to surface.

What haunted her father
has followed her.

Within the walls of the apartment, something awakens.
Memories distort. Reality fractures.
And the truth behind Yuki’s family begins to reveal itself—one note, one puzzle, one warped reality at a time 👁️🕳️

🩸 What awaits in this sequel to Blue Maiden:

🧠 A narrative-driven psychological horror experience inspired by classic genre titles
🏚️ Exploration-focused gameplay across interconnected rooms and unsettling environments
🧩 Environmental puzzles, hidden notes, and collectibles that expose the family’s dark past
🌒 Otherworldly realms where reality twists and memories become threats
🎧 Immersive sound and atmospheric realism set in a gritty New York apartment with Japanese influence
🔀 Multiple endings shaped by your choices and discoveries

This chapter ties together the events of Locked In My Darkness and Blue Maiden, leading to a chilling conclusion where all paths converge on a single truth hidden in the shadows.

🩸 A dark past. A foreign home. A room that won’t let you leave.

⭐ WISHLIST NOW and follow the game to receive new trailers, story reveals, and exclusive updates as launch approaches.

You escaped once.
Now you must face what was left behind.

[previewyoutube][/previewyoutube]

Dev Log 2# Locked in my Darkness 2: The Room

Hello everyone, and welcome to Devlog #2. Today I want to share some important updates about the development process, the status of the demo, and the challenges we’ve been facing — especially when it comes to promoting an indie horror game in an extremely crowded market.



🚀 Development Progress

Over the past weeks, the project has moved forward steadily. Several systems have been refined or fully implemented:

Core gameplay mechanics are now much more stable, including interactions, environmental triggers, and atmosphere-driven sequences.

Visual polishing and lighting passes have helped the environments feel more cohesive and more aligned with the tone we want to achieve.

Sound design has seen significant improvements — ambience layers, subtle audio cues, and timing adjustments are helping shape the experience into something much more immersive.

Internal playtesting continues, allowing me to fine-tune pacing, fix bugs, and experiment with new ideas without risking the overall structure of the game.

It’s been a lot of work, but the game is getting closer to the experience I originally envisioned.

🎮 Why the Demo Was Removed

As many of you noticed, the demo is no longer available. This was an intentional decision — and an entirely positive one.

The demo fulfilled its purpose.
It helped gather early feedback, test technical stability, understand how players navigated the environments, and validate the core concepts. Now that those goals have been achieved, it didn’t make sense to keep an outdated slice of the game available while development continues to evolve beyond it.

Removing it allows me to focus fully on improving the main build without having to maintain a separate public version.

📢 The Hard Part: Promotion in a Saturated Horror Market

Although the demo removal wasn’t related to marketing issues, it is true that promotion has been challenging.

The horror genre is incredibly saturated right now. New horror titles appear daily across Steam and social platforms, and even well-crafted indie projects can easily disappear in the noise. Standing out requires not only a solid game, but also a clear hook, timing, and a bit of luck.

Reaching players, gaining visibility, and building momentum has been one of the toughest parts of the process — much harder than expected. But despite that, I’m committed to continuing to refine the identity of the game and finding better ways to reach the audience who will appreciate it most.

🛠️ What’s Next

Continue polishing the main chapters and tightening overall flow.

Improve certain sequences based on tester feedback.

Explore stronger promotional angles that highlight what makes this game different.

Prepare for future showcases where the game can shine more effectively.

🙏 Thank You

Thank you to everyone who tried the demo while it was available, and to everyone following the project. Your support means a lot during these long development months.

More updates are on the way — and I can’t wait to show you what’s coming next.

Blusagi Team.

Dev Log 1# Locked in my Darkness 2: The Room

Hello everyone! 👋
Here’s a fresh update from the development of Locked in my Darkness 2: The Room. We want to share what we’ve been working on, what’s improving, and what’s coming next as we move closer to release.

🏗️ [h3]Current Development Status[/h3]

The demo is now available on Steam.

We are focusing on polishing the core experience: atmosphere, pacing, and exploration.



The full game will last between 2 to 3 hours, making it the longest title we’ve created so far and the one that has taken the most years to develop.



It also serves as the conclusion to the story that began back in 2022.

The game will feature multiple environments, including the most memorable location from the first title, now expanded with new areas that were not possible to explore in the previous installment.



Our goal is to make every step tense, every room meaningful, and every object part of the story.


Thanks to everyone who has added the game to their Steam Wishlist — your support keeps the project moving forward.
If you’ve already tried the demo, please share your thoughts: what scared you, what confused you, what you enjoyed most. Your feedback is incredibly valuable & follow us on our socials for more news.

👉 And if you know someone who loves psychological horror, feel free to spread the word!

Hotfixes of the demo

Hi everyone!

I’ve been watching your streams and noticed that many of you were getting stuck on the fuse puzzle and the blood number clues in apartment 2, so I decided to move them to make them easier to find.

Also, for the marble maze puzzle, I saw that a lot of players weren’t sure how to place the marble, so I added a tutorial poster to help with that.

Hopefully this makes things clearer and prevents anyone from getting stuck again!

Updates:

Game:

  • Changed the position of the fuse to find it more easy.
  • Changed the position of the number 6 in blood to find it more easy.
  • Added a tutorial poster to know where to put the marble ball in the wooden maze.


Options:

  • fixed the brightness option
  • fixed the graphical options(bloom, chromatic, vignette etc,,)


Unity:

  • Patched a vulnerability of the engine in the build.

Demo is out in the Steam Next Fest

[h3]🕯 Locked in my Darkness 2: The Room – Steam Next Fest Demo! 🔦[/h3][p]
The wait is over!

Locked in my Darkness 2: The Room joins the Steam Next Fest (October 2025) with a brand-new playable demo.
[/p][p]Step into a distorted reality where memories twist, shadows whisper, and every door hides a secret.
Can you uncover the truth before it consumes you?

[/p][p]🎮 Play the demo on Steam:

[dynamiclink][/dynamiclink][/p][p][/p][p]💀 What to expect:[/p]
  • [p]A first-person psychological horror experience.[/p]
  • [p]Exploration, atmosphere, and puzzle-solving at its core.[/p]
  • [p]Around 1–2 hours of eerie tension in this demo. [/p]
[p]👁 Wishlist now and help support indie horror!
🕹 Play it, survive it… and tell us what you saw.
[/p][p][/p]