Dev Log 1# Locked in my Darkness 2: The Room
Hello everyone! đź‘‹
Here’s a fresh update from the development of Locked in my Darkness 2: The Room. We want to share what we’ve been working on, what’s improving, and what’s coming next as we move closer to release.
🏗️ [h3]Current Development Status[/h3]
The demo is now available on Steam.
We are focusing on polishing the core experience: atmosphere, pacing, and exploration.

The full game will last between 2 to 3 hours, making it the longest title we’ve created so far and the one that has taken the most years to develop.

It also serves as the conclusion to the story that began back in 2022.
The game will feature multiple environments, including the most memorable location from the first title, now expanded with new areas that were not possible to explore in the previous installment.

Our goal is to make every step tense, every room meaningful, and every object part of the story.
Thanks to everyone who has added the game to their Steam Wishlist — your support keeps the project moving forward.
If you’ve already tried the demo, please share your thoughts: what scared you, what confused you, what you enjoyed most. Your feedback is incredibly valuable & follow us on our socials for more news.
👉 And if you know someone who loves psychological horror, feel free to spread the word!
Here’s a fresh update from the development of Locked in my Darkness 2: The Room. We want to share what we’ve been working on, what’s improving, and what’s coming next as we move closer to release.
🏗️ [h3]Current Development Status[/h3]
The demo is now available on Steam.
We are focusing on polishing the core experience: atmosphere, pacing, and exploration.

The full game will last between 2 to 3 hours, making it the longest title we’ve created so far and the one that has taken the most years to develop.

It also serves as the conclusion to the story that began back in 2022.
The game will feature multiple environments, including the most memorable location from the first title, now expanded with new areas that were not possible to explore in the previous installment.

Our goal is to make every step tense, every room meaningful, and every object part of the story.
Thanks to everyone who has added the game to their Steam Wishlist — your support keeps the project moving forward.
If you’ve already tried the demo, please share your thoughts: what scared you, what confused you, what you enjoyed most. Your feedback is incredibly valuable & follow us on our socials for more news.
👉 And if you know someone who loves psychological horror, feel free to spread the word!