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Next Fest Thanks & Changelog

[p]Hail, Cosmonauts![/p][p]Thank you to everyone for your support during Next Fest![/p][p]Your feedback and suggestions have driven us to keep working hard, and seeing so many players enjoying the demo has really been a huge encouragement.[/p][p]Over the past few days, we've continued to polish the game, fixing issues and improving your experience. Here's a summary of the most recent changes:[/p][p][/p][p]Current Version: v0.12.17[/p][h3]🔧Recent Updates[/h3]
  • [p]Fixed text issues in multiple translations.[/p]
  • [p]Fixed various performance issues, increasing frame rate in a number of situations.[/p]
  • [p]Fixed an issue with battle code errors.[/p]
  • [p]Fixed an issue where choosing between Auto cards with Falsefruit could lead to crashes.[/p]
  • [p]Improved rotation angles for impact animations when projectiles hit targets, providing more natural feedback.[/p]
  • [p]Blocked a number of incompatible buff/debuff trait combinations.[/p]
  • [p]Fixed an issue where clicking a stage quickly in succession would cause enemies not to advance, leading to crashes.[/p]
  • [p]Fixed an issue where attributes increased during a final boss fight would not be saved properly afterward.[/p]
  • [p]Improved Vine Spirit buff projectiles, removing intervals to make effects smoother.[/p][p][/p]
[h3]💡 Next Fest Over, Demo Still Available—Updates Are Coming![/h3][p]Next Fest may be over, but the demo will still be available. Feel free to try out new decks, show off your strongest cards, or recommend Cubic Cosmos to your friends—they might just find their new favorite game![/p][p]Thanks once again for your support. We'll continue to work hard polishing the game and adding new content as soon as we can![/p][p][/p][p]Cubic Cosmos Team (currently busting our humps for the next update)[/p]