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Cubic Cosmos Demo Changelog #3

[p]Hail, Cosmonauts! Over the past few versions, we've fixed a number of issues affecting the game and made various improvements to overall performance. See below for a list of changes:[/p][p][/p][h3]Current Version[/h3][p]v0.12.20[/p][p][/p][h3]Performance Improvements[/h3]
  • [p]Fixed an issue where performance would gradually decline after playing the game for long periods.[/p]
  • [p]Improved performance, increasing framerate over sustained playtime.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where the numbers of cards owned would not appear after hiding an event, as well as fixing display issues for cards in your inventory.[/p]
  • [p]Fixed display issues with level objective numbers when fighting Shapeshift bosses.[/p]
  • [p]Fixed an issue with battle codes where using Temp Relics and restarting combat would cause problems.[/p]
  • [p]Fixed an issue where using Abyssal Eye with multiple Auto cards would cause the game to crash upon reloading your deck.[/p]
  • [p]Fixed an issue where hero skill values would not be updated in response to changes in attributes during battle.[/p]
  • [p]Fixed an issue where using Demonic Ring would cause problems with the description of the hero skill Madness.[/p]
[h3]Other Changes[/h3]
  • [p]Fatigue damage now takes Shield into account, and will trigger Wound effects.[/p]
[p]We're working non-stop to improve the game in response to your feedback. If you encounter any other issues, please share them on our Steam page or Discord. Thanks for your support![/p]