Cubic Cosmos Patch Notes v0.14.2
[p]Update Version: v0.14.2[/p][p]Update Time: 2025/11/21 07:00 UTC[/p][p]Patch Notes:[/p]
- [p] Improved wait time between entering battle and enemy spawn when your deck has a large number of cards.[/p]
- [p]Reduced long wait times caused by attribute changes when using the Skip Battle Animation feature.[/p]
- [p]Changed targeting for Relic Heroic Icon. It now only affects allied units.[/p]
- [p]Clicking locked heroes will trigger a pop-up explaining how to unlock them.[/p]
- [p]Updated background assets for certain cards.[/p]
- [p]Improved interactions for certain interface buttons and added clearer mouseover notifications.[/p]
- [p]Improved controller UX for certain interface elements.[/p]
- [p]Improved asset detail for certain interface elements.[/p]
- [p]Fixed an issue where using the Skip Battle Animation feature would sometimes cause Shapeshift pawns not to enter the graveyard.[/p]
- [p]Fixed an issue where using the Skip Battle Animation feature could leave you unable to select pawns on the field.[/p]
- [p]Fixed an issue where, if you had not finished Auto-playing cards by the time a wave ended, any non-Auto-played cards could not be selected when the next wave advanced.[/p]
- [p]Fixed an issue where stage content could be displayed superimposed when selecting a level for the first time after completing Level 3.[/p]
- [p]Fixed an issue where pawns would attack repeatedly at the end of the turn if they had multiple Auto traits.[/p]
- [p]Fixed an issue with the Sacrificial Altar event where cards with additional traits but no increase in attributes could not have their effects transferred.[/p]
- [p]Fixed an issue with the Sacrificial Altar event where buffs with stack limits would erroneously be displayed as having exceeded their limits when transferred.[/p]
- [p]Fixed an issue where the Automaton card could trigger skill loops leading to game crashes.[/p]
- [p]Fixed an issue where only one wave would be left in battle when using ongoing battle codes.[/p]
- [p]Fixed an issue where a green border would sometimes remain around Shapeshifted pawns.[/p]