Cubic Cosmos Patch Notes v0.15.1
[p]Hail Cosmonauts![/p][p]Merry Christmas! Thank you for being with us throughout this wonderful year. Today, we're excited to bring you a special holiday update to make your Christmas even more joyful![/p][p][/p][p]Update Version: v0.15.1[/p][p]Update Time: 2025/12/25 07:00 UTC[/p][p]Patch Notes:[/p]
- [p]Fixed an issue where memory usage would spike significantly when opening the deck screen.[/p]
- [p]Optimized the skill prompts for some Boss skills that can deal damage directly to players.[/p]
- [p]The activation conditions for the "Temp Unlock All Items" function in the settings interface have been adjusted. It can now be activated only after completing Act I Chapter 1.[/p]
- [p]Fixed and optimized some controller-related issues.[/p][p]4.1 Fixed the issue of some buttons being unresponsive and having abnormal interactions in the doll deployment interface.[/p][p]4.2 Fixed an issue where the health recovery button in the shop could be accidentally triggered by the left joystick.[/p][p]4.3 Fixed the issue where the hero skill Assimilation could not interact properly.[/p][p]4.4 Optimized the position of the selection box after closing pop-up windows on the run entrance screen.[/p][p]4.5 Optimized button mappings on certain interfaces to make controls more intuitive.[/p]
- [p]Updated the art assets for the base frames of certain heroes.[/p]
- [p]Fixed an issue where right-clicking a hero skill would trigger extra animation effects.[/p]
- [p]Fixed an issue where skills could trigger abnormally when pawns with Death skills interact with the Suffering Vigilant.[/p]
- [p]Fixed an issue where hero skills might have additional animation effects when entering battle.[/p]
- [p]Fixed an issue in Daily Challenge where the starting deck could be accidentally changed.[/p]
- [p]Fixed the issue where the card Sinister Banquet was incorrectly affecting pawns on the field.[/p]
- [p]Fixed an issue where card cost display might be abnormal when the cards Sinister Banquet and Vile Thoughts were activated in succession.[/p]
- [p]Fixed the issue where pawns summoned by enemies would incorrectly trigger their Mobilize skills.[/p]
- [p]Fixed an issue where the card Ready and Willing and similar cards could cause the draw animation order to become incorrect when reloaded to the deck.[/p]
- [p]Fixed an issue where the card Oakheart could cause abnormal numerical values to appear in some card descriptions.[/p]
- [p]Fixed several issues with incorrect Buff stack displays on cards.[/p]