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Cubic Cosmos News

Cubic Cosmos Demo Patch Notes v0.0.9.38

Hail, Cosmonauts!

We've just released Cubic Cosmos Demo v0.0.9.38, fixing a few known issues and making improvements and adjustments to the game. Details are below:

Update Version
v0.0.9.38

Update Details

Fixes
  • Fixed an issue where you sometimes could not click pawns on the field.
  • Fixed an issue where Waxwyrm would give repeated buffs to large enemies.
  • Fixed an issue where Swordplay would not correctly transmit Potency to creatable cards.
  • Fixed a display issue with discount tags at the Shop, as well as some other display issues.
  • Fixed an effect trigger issue for Purified Scepter.
Features and Stats Adjustments
  • Changed the calculation method for card scores, and expanded the score bounds for Doll cards appearing at Level 3/4 Shops.
  • Changed icon for hero Dragondroid.
  • Added probabilities for discounts at the Pack Shop.
  • Changed background music during runs.
  • Slightly increased Might and Health for the final boss in Chapter 3.

We invite you to check out the latest version of the game! If you encounter any issues while playing, please contact us via our community pages or other means.
Discord

Cubic Cosmos Demo Patch Notes v0.0.9.37

Hail, Cosmonauts! We've made an update to the demo, fixing a number of bugs that could affect your gameplay experience. See below for details:

Update Version
v0.0.9.37

Update Details
  1. Fixed an issue where stages might not appear on the board, softlocking the game.
  2. Fixed an issue where saving and loading multiple times then returning to your run from the main menu could cause the frame rate to drop. (If you have already encountered this issue, we recommend starting a new run.)
  3. Fixed an issue where hotkeys would occasionally not work.
  4. Fixed an issue where some Drain cards would not be displayed properly.
  5. Fixed a bug where Waxwyrm would erroneously give a 2x Might buff to the pawn to its right.
  6. Fixed an issue where Shield cards' Shatter skills would not trigger properly after being reloaded from the graveyard to the deck.
  7. Fixed a bug where Abyssal Eye's skill would only trigger once per battle.
  8. Fixed an issue where Perfect Attack could target Hourglass, which has no Health.
  9. Fixed an issue where Achievements and Cosmonet would not be shown on the main menu after finishing the tutorial.
  10. Fixed an issue where card trait lists that were too long would lead to UI display problems.
  11. Fixed an issue that caused the game to crash under certain circumstances.
  12. Use Count no longer affects card rating.

During the demo period, we'll continue to gather your feedback to fix problems and improve your gameplay experience.
Thank you all for your support and suggestions during the testing phase. Please carry on posting your discoveries and ideas on our community pages!

Feel free to join in the conversation with your fellow players and share your feedback and suggestions with us!
Discord

Cubic Cosmos is Part of Eastern Game Fest—Demo Now Available!



Hail, Cosmonauts!
Cubic Cosmos will be showcased as part of Eastern Game Fest, with a free demo available for you to try out.

The playtest period will last from April 23 to May 6. The demo does not represent the finished product, and you may encounter temporary art assets, missing skill effects, incomplete translations, or gameplay bugs. We hope you'll bear with us during the experience, and we welcome any suggestions or feedback you may have.
Join our Discord to submit bug reports or discuss the game with other players.

We're still hard at work developing the game, and we'll continue to test, add content and improve your experience. We've also signed up for Steam Next Fest in June, where we'll showcase more content and gameplay updates.

If you liked Cubic Cosmos, don't forget to add it to your wishlist. We're looking forward to hearing the first round of feedback and impressions from our players!

Cubic Cosmos Demo Coming Soon!

Hail, future Cosmonauts! We're Inkstone Atelier, an independent game studio based in Chengdu, China.
Back in 2023, we released our first game, Looper Tactics. It's a game that left us with mixed feelings; it failed to recoup its costs, but we were delighted to see the positive reception it got. It's that support from our players—which has always been the most important thing to us—that has kept us making games.
Not long after, while working on our second game, we caught a lucky break. Looper Tactics caught the attention of Lilith Games, and they offered to support us. With renewed confidence and more resources than ever before, we knuckled down and dedicated all of 2024 to working on our new title: Cubic Cosmos.

After over a year of hard work, Cubic Cosmos will debut its first demo as part of Eastern Game Fest. We're pretty nervous, but also extremely excited to see what you think of it.

We wanted to write a devlog to share our development journey and our design philosophy. If you have anything to say about the gameplay, setting, or anything else we share, we'd love to discuss it with you! You can leave your thoughts in the comments or join our official Discord.

[h3]What Kind of Game Do We Want to Make?[/h3]
Cubic Cosmos is a strategic roguelike deckbuilder. In a crowded genre, we know that innovation is what'll make or break this game. Most deckbuilders on the market right now are modeled after Hearthstone or Slay the Spire—we want to break out of that framework.
In the early stages of the project, we focused on what new ideas we could bring to the table. We settled on what we're calling "falling card combat". Kind of like Tetris, but with slavering monsters coming at you instead of tetrominoes. We wanted a game that was easy to jump into, but also had enough depth and progression elements to reward players who synergized and strategized.
Our previous game mostly centered on buffing your minion cards as much as possible and slugging it out with your enemy. With Cubic Cosmos, we've added tons of new effects and mechanics, unlocking a huge variety of new playstyles and making every run unique.


[h3]Old Tricks, New Art[/h3]
There's an old adage here in China, one that most indie game devs will probably agree with: Poverty breeds innovation. Even with our limited resources, we've always tried to improve our visuals in clever ways.
During a visit to the Sichuan Museum, we were struck by their collection of Han dynasty "portrait bricks". It got us thinking: Why do cards need to be "flat"? With that in mind, we tried using traditional art techniques to give our 2D card art more depth and dimensionality. These 2D models are placed on separate "background plates". When a card attacks, its 2D model separates from its background plate and pops out, then rams into its target with a satisfying impact.
The few folks who have tested the game thus far have said they really liked the feeling of blowing up enemies, which counts as a success in our books. It's a bit of ingenuity to get around limited resources, but we're happy with the results... unless one of you wants to give us 100 million dollars, in which case we'll do 3D models for every card (kidding but also not really kidding).


[h3]Development Progress[/h3]
During the development of our last game, mostly due to our lack of experience, we frequently encountered fundamental architectural problems. We lost a lot of valuable time changing and fixing things we already thought were settled.
Here's another colorful Chinese adage for you: Every pit you fall into is a lesson learned (it sounds snappier in Chinese, honest). We're happy to inform you that development is going a lot smoother this time around. With our improved devtools and processes, we've saved a lot of time that we can spend on design and debugging.
As for the visual side of things, our artists have been hard at work. We've already got a whole gallery's worth of card art, running the gamut from cool to beautiful to adorable. We can't wait for you to see it all!


[h3]Demo Coming Soon[/h3]
We're hard at work putting the finishing touches on the first demo for Cubic Cosmos. If all goes to plan, you'll be able to play the demo next week.
If you're interested in our game, don't forget to add Cubic Cosmos to your Wishlist, and please feel free to leave any feedback and suggestions you have once you've played the demo. Thanks for your support, and we'll see you soon!