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  3. The deeply simulated roguelike strangeness of Caves of Qud won this year's Hugo Award for Best Game or Interactive Work

The deeply simulated roguelike strangeness of Caves of Qud won this year's Hugo Award for Best Game or Interactive Work




The Hugo Awards: they're not just for science-fiction novels that make you think "I should read that one day" and never do. Now they've got an interactive category, so once a year you can be told how excellent one more videogame is, think "I should play that one day," and then never get around to that either...
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