Little Feature Monday
[p]Hey friends,[/p][p]We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.[/p][p]211.35[/p]
- [p]Repair now takes slightly lower precedence in menu priority.[/p]
- [p]Added a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.[/p]
- [p]Ruins that claim they have becoming nooks now always have becoming nooks.[/p]
- [p]The \[redacted] now always have a becoming nook on the bottom floor.[/p]
- [p]Reality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.[/p]
- [p]Digging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.[/p]
- [p]You now properly melee attack wallbound creatures instead of the wall when a digging tool is equipped in your primary hand.[/p]
- [p]You can now tap your throw bind again in the throw targeting window in order to throw.[/p]
- [p]You now get notified that you gain a \[redacted] when you \[redacted].[/p]
- [p]Tau's crystalline items now have more hitpoints.[/p]
- [p]Fixed various typos.[/p]