1. Caves of Qud
  2. News
  3. Little Feature Monday

Little Feature Monday

[p]Hey friends,[/p][p]We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.[/p][p]211.35[/p]
  • [p]Repair now takes slightly lower precedence in menu priority.[/p]
  • [p]Added a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.[/p]
  • [p]Ruins that claim they have becoming nooks now always have becoming nooks.[/p]
  • [p]The \[redacted] now always have a becoming nook on the bottom floor.[/p]
  • [p]Reality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.[/p]
  • [p]Digging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.[/p]
  • [p]You now properly melee attack wallbound creatures instead of the wall when a digging tool is equipped in your primary hand.[/p]
  • [p]You can now tap your throw bind again in the throw targeting window in order to throw.[/p]
  • [p]You now get notified that you gain a \[redacted] when you \[redacted].[/p]
  • [p]Tau's crystalline items now have more hitpoints.[/p]
  • [p]Fixed various typos.[/p]
[p][/p][p]Also, today we are celebrating the launch of Caves of Qud on Nintendo Switch! It's out now in North America, Europe, and Australian regions! Watch the out now trailer and visit the Nintendo eShop to buy. [/p][p][/p][p]As always, thanks for supporting us. Live and drink. [/p][p]-Freehold and Kitfox Games [/p]