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  3. Feature Friday - May 31, 2019

Feature Friday - May 31, 2019

2.0.179.0
Added new autoexplore options to ignore enemies based on their distance and your evaluation of their difficulty.
Autoexplore will no longer run into immobile friendlies and stop.
Autoexplore and pathfinding will now merely avoid campfires, torches, and sconces rather than considering them absolute no-go areas.
When you stop autoexploring or autowalking because you see a hostile creature, the message will now indicate in what direction you saw them.
You must now type ABANDON in a prompt to quit without saving
Ovens now appear on the alt display.
Charge's animation will now display the charging creature's tile rather than its text character, if it has a tile.
NPCs no longer waste time trying to charge through solid objects or hesitating when they mean to charge.
Defoliant gas now works properly on the plant matter created by seedsprout worms and sprouting orbs.
Being dismembered will now interrupt the player.
Blue jells now bleed convalessence, not slime.
Pouring from a vessel owned by somebody else into one of your own containers no longer confirms twice.
Examining or disassembling an artifact that is inside a container owned by somebody else now confirms before proceeding (disassembly previously proceeded without confirming and angered owners; examining in this circumstance didn't anger owners but now does if you break the artifact).
Grit Gate medical furniture is now properly considered owned by the Barathrumites.
Hologram bracelets now have a 'deactivate' command rather than using 'activate' again to deactivate them.
Jotun is back where he's supposed to be.
Fixed an issue causing multiple hostiles to spawn in a single cell (most noticeable with turrets)
Fixed a bug that prevented renaming of companions after you had already renamed them once.
The conversation UI now allows scrolling
[modding] Conversation UI has some new overridable methods on ConversationNode and ConversationChoice sub-classes.
[modding] Many conversation hooks have events now, see https://cavesofqud.gamepedia.com/Modding:_Conversation for more information