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  3. Feature Friday - June 14th, 2019

Feature Friday - June 14th, 2019

Added new dialog for ichor merchants, shoemakers, gunsmiths, grenadiers, armorer, and haberdashers.
You can no longer use spiral borers on the world map.
Changed the stats of leather apron and gave it a new description.
Gave a DV penalty to spiked gauntlets but increased their bleed damage and save target.
Updated the description for telescopic monocle. It now includes information on its artifact examination bonus.
Added information about grassy yurtmat's camouflage properties to its description.
Gave vine-weave tunic camouflage properties and updated its description.
Carapaces, quills, and wings no longer show up in armor racks.
Latch-on weapons and Hook and Drag now disengage once you're no longer hostile to the target.
Added a message to the message log for when you swim through a tile (you swim when you move through a pool of water that's at least 1,000 drams).
Clones of your evil twin are now appropriately described as evil in their short descriptions (appropriate for your perspective, that is).
Holograms and force bubbles created by fugue clones no longer become permanent when the clones disappear.
Time dilation speed penalties no longer permanently affect clones of someone who was time dilated.
When a creature occupies the same tile as a wall, projectiles no longer pass through the wall when they miss or pass through the creature.
Projectiles can now damage walls and other non-creature solid objects they strike.
Fixed a bug that occasionally caused the wrong sacred liquid to be displayed in the water ritual dialog choice.
Fixed a bug with generating certain zones.
[modding] Mod build errors are now logged to a separate file: build_log.txt.