Feature Friday - September 6, 2019
191.0
- Added a new item: maghammer.
- Added a new eyewear mod: nav.
- Added new tiles for the following items, creatures, and locations.
- Mechanmist rummager
- albino ape pelt
- ogre ape pelt
- ripe cucumber
- arsplice seed
- crystal of Eve
- Eater's flesh
- mental aggregator
- leafy helm
- croccasins
- elastyne slippers
- yeshyrskin slippers
- ape fur hat
- plastifer bonnet
- polyhedral rings
- eyeless crab shell
- gyrocopter backpack
- tread guard
- VISAGE
- wool kilt
- clay pot
- the rusted archway
- Mechanmist rummager
- You can now mod items by interacting with them in your inventory and choosing "mod with tinkering".
- The tinkering screen now indicates when there are hostile creatures are nearby.
- Recharging energy cells now takes a turn and cannot be done while frozen.
- You can no longer apply the following melee mods to missile weapons: electrified, freezing, flaming, and counterweighted.
- Fixed a bug with the trade/violence reward branch in Kith and Kin that caused the grenade stockpile reward to be only half as many grenades as it should have been.
- Fixed a bug that made hats ineligible for several mods they were designed to be eligible for.
- Fixed a bug that sometimes caused baboons to fail to generate as villagers.
- Fixed a bug that caused unique baboons to have the name 'baboon hero' instead of a proper name.
- Fixed a typo in the description of effects that alter your move speed while you're in a pool of liquid.
- Fixed a bug that caused skill-based speed bonuses to world map travel to not work (e.g., bonuses granted by the Survival skill powers).
- [modding] You can now set the Owner field on objects in the map editor.