Feature Friday - July 25, 2020
200.80
Swarmers now only contribute their swarmer bonus if they are hostile to the target.
The swarmer bonuses of swarmers in the same tile no longer stack.
Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
The Spindle negotiation no longer occasionally produce strange, unusable shields.
Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
When something falls down a shaft, a message is now generated.
Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
Fixed a bug that caused Graftek grafts to behave oddly.
Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
Fixed a bug that broke becoming unlost by returning to a familiar area.
Fixed several issues with input in the overlay UI
201.2 - beta branch
Conveyor belts are now immune to heat and acid.
Added some utility buttons to the upper-right corner of the prerelease UI.
Tweaked the order that information is hidden on the prerelease status bar (top).
Prerelease UI ability buttons should now be clickable.
Player and NPC named items now indicate their original names in their descriptions.
Penetrating radar now reveals hidden objects that can be discovered by searching.
Messages for spotting hidden objects now include directional information.
Non-creature organic items are now described as "damaged" rather than "wounded".
Fixed a bug that caused burgeoned young ivory and lurking beth to notify the burgeoner of their deaths.
Fixed a bug that caused astral tabbies to spawn in the wrong phase.
Fixed a bug that caused primordial soup sludge display names to go wild.
Fixed a typo with the Flaming Hands mutation when it was gained through a cooking effect.
Fixed a typo in the Kyakukya recoiler.
[modding] Extended the Genotypes.xml IsMutant attribute to more contexts where the mutant / true kin distinction is relevant.
[debug] Added a new wish to remove a mutation: "mutationbgone:mutationid". Thank you to discord mod helado for the contribution!
[debug] Added new wish to view data disks: "datadisk" (with a menu of all possible data disks) or "datadisk:Blueprint" or "datadisk:mod:ModName".
Swarmers now only contribute their swarmer bonus if they are hostile to the target.
The swarmer bonuses of swarmers in the same tile no longer stack.
Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
The Spindle negotiation no longer occasionally produce strange, unusable shields.
Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
When something falls down a shaft, a message is now generated.
Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
Fixed a bug that caused Graftek grafts to behave oddly.
Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
Fixed a bug that broke becoming unlost by returning to a familiar area.
Fixed several issues with input in the overlay UI
201.2 - beta branch
Conveyor belts are now immune to heat and acid.
Added some utility buttons to the upper-right corner of the prerelease UI.
Tweaked the order that information is hidden on the prerelease status bar (top).
Prerelease UI ability buttons should now be clickable.
Player and NPC named items now indicate their original names in their descriptions.
Penetrating radar now reveals hidden objects that can be discovered by searching.
Messages for spotting hidden objects now include directional information.
Non-creature organic items are now described as "damaged" rather than "wounded".
Fixed a bug that caused burgeoned young ivory and lurking beth to notify the burgeoner of their deaths.
Fixed a bug that caused astral tabbies to spawn in the wrong phase.
Fixed a bug that caused primordial soup sludge display names to go wild.
Fixed a typo with the Flaming Hands mutation when it was gained through a cooking effect.
Fixed a typo in the Kyakukya recoiler.
[modding] Extended the Genotypes.xml IsMutant attribute to more contexts where the mutant / true kin distinction is relevant.
[debug] Added a new wish to remove a mutation: "mutationbgone:mutationid". Thank you to discord mod helado for the contribution!
[debug] Added new wish to view data disks: "datadisk" (with a menu of all possible data disks) or "datadisk:Blueprint" or "datadisk:mod:ModName".