Feature Friday - September 10, 2021
2.0.202.79 - 'beta' branch
Additionally, here are the notes for some additional changes that were included in the last few alpha and beta patches.
- Added a new wayfaring skill, Wilderness Lore: Rivers and Lakes.
 - Renamed Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains.
 - Made moving across rivers, lakes, and the Rainbow Wood a little slower.
 - The Rainbow Wood and Palladium Reef are no longer considered jungles for the purposes of wilderness lore.
 - Various becoming nooks across Qud now have implants in their cybernetics racks again.
 - Gravity grenades now down flyers in their area of effect.
 - Creatures beguiled via the cooking effect triggered action now lose interest in their beguilers after the metabolizing effect expires.
 - Algal water pools in Lake Hinnom and the Palladium Reef are now deeper and squarely past the swim threshold.
 - Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance.
 - Nanon now requires Tinker III.
 - Moved the river referenced in Raising Indrix to south of the Kyakukya instead of north. Also fixed a bug with its starting location.
 - Added descriptions for all new cybernetic implants.
 - Changed the name of some high-tier implants.
 - Added descriptions for prism perch, white esh, quatravolt glider, and sultan croc.
 - Updated what secrets svardym and the denizens of the Yd Freehold are interested in.
 - The Hydropon is no longer subject to svardym storms.
 - Urns in the Yd Freehold now have appropriate names.
 - Changed the names and added descriptions for finger coral and tunnel sponge.
 - Increased the number of times you can drink [redacted] for a positive effect.
 - Meditation no longer occasionally cures gamma moth mutation.
 - Damage reflected by equipment is now attributed to the equipment's wearer.
 - Fixed a bug that caused new characters to be created without the proper faction reputations for their genotype and subtype.
 - Fixed a bug that caused natural claw weapons from Skulk Tonic to remain after the effect expired.
 - Fixed a bug that caused you to start with the skill that your random starting village teaches via the water ritual.
 - Fixed a reputation bug that caused several hostility issues with creatures' attitudes toward you.
 - Fixed a bug that caused map notes to not load until you opened your journal.
 - Fixed a bug that caused recipes intended to give corrosive gas generation to have no effect.
 - Fixed a bug that made it impossible to complete an important Tomb of the Eaters quest step.
 - Fixed a bug that prevented relics that bestow extra carry capacity from working.
 - Fixed a bug that caused kills via your spaser-generated plasma to not be attributed to you.
 - Fixed a bug that caused robots to be unaffected by ganglionic teleproject and Rebuke Robot.
 - Fixed a bug that made it possible to fly underground with a certain flight-granting cybernetic boosts.
 - Fixed a bug that caused you to be referred to in the third person wehn dealing damage with Sunder Mind.
 - Fixed a bug that caused up-stairs to generate on the surface level of the Palladium Reef.
 - Fixed a bug that cauased identified artifacts to keep their unidentified color.
 - Fixed a bug that caused [redacted] to fail to render correctcly if entered with penetrating radar enabled.
 - Fixed a bug that caused an exception when a [redacted] is targeting during a serialization cycle
 - More [redacted].
 - [modding] Fixed the player's body object not being sourced from Genotype/Subtype.
 
Additionally, here are the notes for some additional changes that were included in the last few alpha and beta patches.
- Our official, community-mananged wiki has a new home: https://wiki.cavesofqud.com. We updated the link in the Modding Utilities.
 - You can now jump through squares that contain creatures who are out of phase or flight with you.
 - You can no longer manipulate the results of cooking with nectar by using Precognition.
 - The carrying capacity bonus from Multiple Legs now reflects its description.
 - You can no longer talk to your original body while dominating another creature. (This led to bad things.)
 - Ctrl+Space once again looks at items on the equipment screen.
 - Most things that interrupt autoact now provide a visual indicator of what caused the interruption, if it's something external.
 - Psionic weapons no longer affect inanimate objects.
 - Night-vision goggles are now overloadable.
 - Creatures are now a little better at escaping environmental damage.
 - Creatures no longer use Force Bubble if an ally is adjacent. This prevents rare Force Bubble + Temporal Fugue crashes.
 - Nulling weapons now apply astral burdening for a short time after they hit, rather than only instantaneously as they hit.
 - Looking at objects in force fields and stasis fields now gives info on the object instead of the field.
 - Rephrased messages about additional body parts needed to equip items in more abstract, inclusive terms.
 - Slightly decreased the traversal speed of most projectiles.
 - A visible rhinox getting ready to charge now interrupts autoact.
 - Temporal fugue clones are now placed a little more intelligently with respect to natural movement modes (e.g., aquatic creature clones will prefer spawning in swim-depth water).
 - Fixed a bug that caused autoexplore to dig around boulders and rubble instead of through them.
 - Fixed a bug that caused Temporal Fugue clones to always spawn northwest of you.
 - Fixed a bug that caused jewelers to occasionally have double-jewel-encrusted items.
 - Fixed a bug that caused you to occasionally get stuck inside walls when using Space-Time Vortex.
 - Fixed a bug that caused creatures to sometimes generate inside walls.
 - Fixed a rare crash in Grit Gate.
 - The "you" pronoun is no longer incorrectly used when creatures collect liquids.
 - [modding] Added some new predicates to conversations: IfTrueKin, IfNotTrueKin, IfGenotype, IfNotGenotype, IfSubtype, and IfNotSubtype.
 - [modding] Unity impostors now support X and Y offsets.