Feature Friday - Boulders are now less flammable.
204.96
205.45 - 'beta' branch
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- Quartzfur items can now get three item mods.
- Phylactery squires now carry steel bucklers instead of steel shields.
- Autoexplore no longer explores inside a vantabloom radius.
- When autoexplore finds nothing left to explore, but there are unexplored regions inside vantabloom darkness, an appropriate message is now displayed.
- Autoexplore no longer explores through solid walls if you're (temporarily) phased.
- Burrowing creatures are now more willing to pathfind through walls.
- Mopango now have the claws normally granted by their species' Burrowing Claws mutation.
- Taking and then giving an item to a merchant follow now removes the merchant stock designation and makes them more likely to equip it.
- Wax nodules are now takeable.
- Boulders are now less flammable.
- Made ashes more stackable.
- Improved the grammar in messaging around metamorphic polygel and ashes.
- Made improvements to some spark shower visual effects.
- Fixed bugs that prevented NPCs from equipping phylacteries and pickaxes.
- Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment.
- Fixed a bug that made having a nanopneumatic jackhammer equipped caused you to try to autoexplore through walls even when the jackhammer was unpowered.
- Fixed a bug that caused scrambled waydroids to sometimes be hostile to your companions and vice versa.
- Fixed a bug that caused the droid scrambler to work unreliably when in the inventory of a companion.
- Fixed a bug that caused you permamently blink out of existence if you dominated Aoyg-No-Longer at the wrong time.
- Fixed a bug that caused a clone of Aoyg-No-Longer, if one is present during the quest, to sometimes zip away instead of the original.
- Fixed a bug that caused warm static to rarely not apply a random effect.
- Fixed a bug that caused non-adjacent map squares with a clear path to them to become explored even when not lit.
- Fixed a bug that prevented Empty The Clips from applying its effect if you didn't have at least a single pistol equipped.
- Fixed a freeze when attempting to view the incantations for your golem when you have several thousand chronology entries.
- [modding] IActiveParts now include the result of GetActivePartLocallyDefinedFailureDescription() (as "LocallyDefinedFailureDescription") in their debug internals if their status is LocallyDefinedFailure.
205.45 - 'beta' branch
- Added new visual effects for several abilities: teleportation, slammed, digging, and temporal fugue.
- Added new visual effects for several types of deaths: decapitation, transmuted, consumed, lased to death, and immolated.
- Added new visual effects for several missile weapons: all lead slug weapons, laser rifle, chain laser, laser pistol, point defense laser, spitting seed plant, and light rondure.
- Added new visual effects for several other items: HE grenades, neutron flux, and hookah.
- Added new visual effects for throwing.
- Added some icons for death messages. More to come.
- Added new tiles for some flashing status indicators: swimming, wading, covered in spores, flying, and sprinting.
- Fixed a bug preventing key repeat looking.
- Removed "laptop defaults" keybind options. The new defaults should be usable without numpad.
- Improved conflict-checking logic for main keybinds screen.
- Controls that had all bindings removed no longer revert to defaults when loading.
If you enjoy our weekly updates, please leave a positive review. Every one helps!