Feature Friday - January 5, 2024
206.52
- Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
- Curio summoned salt krakens will no longer wander.
- Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
- Statues are now diggable.
- Floor cushions are now decorative.
- Improved the random baetyl rewards from building the golem.
- Onboard recoilers are now excluded from the recoil menu until they are implanted.
- [redacted] will now spawn creshes in adjacent cells.
- Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
- Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
- Fixed a rare bug that caused an exception while saving the game.
- Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
- Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
- Fixed a bug that allowed traders to identify items for players with Dystechnia.
- Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
- Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
- Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
- Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
- Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
- Fixed a bug that caused templar mechs to be overburdened.
- Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
- Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
- Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.