Feature Friday - March 29, 2024
206.72
- Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
- You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
- Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
- Fixed a bug that caused some golems to retain their mental shield.
- Fixed a bug that caused some golems to drop a corpse or their inventory on death.
- Fixed a bug that rarely caused several webs to spawn stacked in a single square.
- Fixed a bug that caused phase webs to break immediately.
- Fixed a bug that caused phasing from phase webs to wear off immediately.
- Fixed a bug that prevented the phased VFX from rendering.
- Fixed a bug that caused frost webs to behave differently for player and NPC use.
- Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
- [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
- [modding] Buttons in Options.xml can now declare an OnClick method.
- [debug] We made some changes to modding population tables.
- Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
- Objects and tables can now be merged by explicitly specifying Load="Merge".
- Any population item can now be removed by specifying Load="Remove".
- Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.