Feature Friday - August 30, 2024
Hey all,
We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week.
Live and drink, friends.
207.98
We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week.
Live and drink, friends.
207.98
- Clicking on an interactable object or hostile creature now advances one square before warning instead of preventing movement altogether.
- The accomplishment for donating books to Sheba can now only be engraved on your [redacted] once, if other deeds are available.
- Proselytizing a creature is now only an accomplishment if they have not previously been your companion.
- Fixed a bug that took some loot away from the ancient bones in the asphalt mines.
- Fixed an issue with metabolizing effects from cooked recipes not triggering properly.
- Fixed the character sheet description of Light Manipulation to properly show the PV and reflect chance of the next level.
- Fixed a bug with installing two onboard recoilers at the same time resulting in only one being usable.
- Fixed a bug that caused the ceremonial vibrokhopesh to clack and buzz constantly on the world map.
- Fixed a bug that caused popups referring to the chime '_' to be incorrectly capitalized.
- [modding] Added float and double gamestate methods.
- [modding] Added several methods for getting properties from HistoricEntity and HistoricEvent.
- [modding] Fixed a bug that caused the Circuitry part to lose all charge on the world map.
- [modding] The IXP multiplier wish (xpmul:#) behavior is now stored as a float game state "XPMul" and will persist on save load.