Feature Friday - September 13, 2024
207.99
- Added the rest of the activated ability descriptions.
- Added several more descriptions for creatures and items, finishing a full pass.
- Added icons to the pet selection menu during character creation
- You may now cook with objects from adjacent cells (eg, open bodies of water).
- Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
- Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
- The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
- Fixed the "NoCombat" tag used on various pets.
- The pet Ercolano should be properly animated now.
- The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
- Added a verification step when saving the game to ensure it was written to disk correctly.
- Gave decarbonizers turret bodies rather than hover robot bodies.
- Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
- Fixed a bug that caused companions to have the incorrect water ritual liquid.
- Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
- Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
- Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
- Fixed a memory leak when choosing to not return to the start of your precognitive vision.
- Fixed a bug that caused cloned abilities to never come off cooldown.
- Fixed a bug that caused Ultra Fire to not have a cooldown.
- Fixed a typo in the Empty the Clips activation message.
- Fixed some typos in worldmap messages.
- [modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.