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Caves of Qud News

Feature Friday - January 5, 2024

206.52
  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.

No Feature Friday this week

The team is skipping Friday's patch this week due to the holiday week. We'll resume next week.

Happy new year everyone!

Live and drink.

Feature Friday - December 22, 2023

206.50
  • Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk.
  • Mech and golem walls are no longer tagged as diggable.
  • Asphodel now tends to have fewer issues with the Barathrumites.
  • Added chronology entries for curing ironshank and monochrome.
  • Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest.
  • The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances.
  • If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring.
  • You can no longer initiate the water ritual when your conversation is about to start a fight.
  • Keh-hind no longer disappears if she is, or has ever been, your follower.
  • You can now pray beneath the hologram of Shekhinah.
  • Tumbling pods are now always rated at least Tough.
  • Dromad's trade conversation option now shows the correct dynamic keybind.
  • Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies.
  • Aloe Porta no longer stop autowalk when merely moving past them.
  • Changed the rules text on night-sight interpolators to better match their behavior.
  • Schematics drafters no longer have Tinker III.
  • The Ironshank message about joint pain subsiding is now a popup.
  • The crystal chime Tammuz is now considered a proper noun.
  • Gave eyeless king crab legs the right tile.
  • Updated brazier's display colors to be more sightly when unseen.
  • NPCs that fall into spacetime vortices now become lost.
  • Fixed a bug that caused the level up sound to not play correctly.
  • Fixed a bug that caused spurious "You are frozen soild!" popups.
  • Fixed a bug that prevented turrets from being deployed into gas clouds.
  • Fixed a crash when generating levels in Golgotha.
  • Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons.
  • Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore.
  • Fixed the templating of Opportune Attack's trigger message.
  • Fixed a typo in sawhander's description.
  • Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time.
  • Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation.
  • Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods.
  • Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise.
  • Fixed a bug that caused the mound of scrap and clay to appear in random populations.


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Feature Friday - December 15, 2023

206.49
  • Gave Mayor Haddas better mental stats.
  • Gave turrets the Strapping Shoulders skill.
  • If you Bask on the world map, you no longer immediately become hungry upon leaving the world map.
  • Altered the colorization of fungus-ridden creatures to make them more distinct from legendaries.
  • Spotted shagspooks and dandy caps are now diggable.
  • The Otherpearl is now referred to using the definite article more often.
  • Clonelings' second pair of arms is no longer made of flesh.
  • Cragmensch and glittermensch now leave behind large boulders on death even when burned to death.
  • Mechanimist pilgrims who aren't converts now also carry the Canticles Chromaic, occasionally.
  • Changed a reference to two-weapon fighting in the multiweapon fighting description.
  • Added a message for getting teleported by an infiltrator.
  • Took Single Weapon Fighting away from Crowsong.
  • Fixed a bug that made phase-adaptive scopes malfunction in conjunction with geomagnetic discs.
  • Fixed a bug that prevented gemstones created by transmutation of extradimensional creatures from being bartered.
  • Fixed a bug that made autoact not describe or indicate why it was being interrupted in some circumstances.
  • Fixed a grammar error in third-party Time Dilation activation messages.
  • Fixed a bug that caused legendary templars to be incorrectly selected as psychic thralls.
  • Fixed some misconstruction in desalination pellet messaging.
  • Fixed love tonic description to match its real save difficulty.
  • Fixed a typo in the description of monad.
  • Fixed a typo in the message when you tried to slam a flying creature.
  • Fixed a bug that caused companions of vehicles to be forced neutral when the pilot died or exited the vehicle.
  • Fixed a bug with capitalization in the revelation of rumors about Rainwater Shomer.

Feature Friday - December 8, 2023

206.48
  • Entries in the wait menu and move menu now have hotkeys.
  • Made random book titles format better when they contain words enclosed in punctuation marks.
  • Throwing multiple weapons with grafted mirror arms now costs a single turn, as intended, rather than a turn per weapon.
  • Gave thrown knives a new visual effect.
  • Precision force lathe activation no longer has an action cost.
  • NPCs can now use precision force lathes.
  • The accuracy bonus from Draw a Bead now only applies to bows and rifles, matching the description.
  • NPCs can now use Draw a Bead.
  • Draw a Bead now only considers your visibility for purposes of maintaining the target mark, not obstructions.
  • Added an Automation option to turn off digging through walls by walking into them.
  • When something falls in love with you, your companions now stop attacking it.
  • Added some new creature descriptions.
  • There are now different indicator animations for when autoact is interrupted by threats vs. nonthreats.
  • When you untarget something via the untarget interaction, your companions now stop attacking your former target.
  • Autoexplore now looks at the village history monuments in the Yd Freehold and Kyakukya.
  • Autoact interactions with doors now only use popups for failed interactions.
  • Portable walls now fill deep shafts and similar terrain features that they are deployed over.
  • Stats now display in the build summary screen using a formatted version of their name, where relevant.
  • The bulging waterskin that sometimes appears in Bey Lah now starts off sealed.
  • You now usually become lost if you attempt to travel on the world map while confused.
  • It's no longer necessary to use force attack to attack while overburdened.
  • Nostrums options in the cooking menu are now grayed out if they don't do anything.
  • Attempting to shield slam yourself now gives a more sensical failure message.
  • Item targets for the Spread Klanq quest no longer include item stats.
  • Having an item ripped from your body by a magnetic pulse now interrupts autoact.
  • There is now a popup message or autoact interruption when a visible, non-trifling companion has an item ripped from their body by a magnetic pulse.
  • Added a message when you're missing a certain chime in an important situation.
  • Improved name transfer of transmuted NPCs.
  • When conjoined creatures split, the parts now take on the attitudes of the whole.
  • The engrave interaction of gaslight chisels can now be used from the inventory.
  • Fixed a rare grammar error with transkinetic cuffs.
  • Fixed a bug where if you disassembled a recoiler from the Recoil menu, the recoiler remained in the menu.
  • Fixed a bug that made the Recoil menu open with no option initially selected.
  • Fixed a bug that made cybernetics credits wedges normally available via the water ritual from some factions only available from the Putus Templar.
  • Fixed an exception when bleeding stopped.
  • Fixed a bug with checkpointing locations.
  • Fixed a bug that made creatures more willing to walk off cliffs than they should have been.
  • Fixed a bug that caused crystalline roots to fall down the pits left by their destruction.
  • Fixed a bug that disabled the Dashing effect of the Flume-Flier of the Sky-Bear.
  • Fixed a bug that sometimes included transient conditions like being wet in the names of creatures harvested for village construction materials.
  • Fixed a bug that made torches in your initial inventory not stack until interacted with.
  • Fixed some cases of color markup being incompletely removed from text.
  • Fixed a bug that made rhinoxen, rarely, charge while frozen.
  • Fixed a bug that made clones potentially inherit some of their original's descriptive elements inappropriately.
  • Fixed the word "block" appearing twice in creatures' Staggering Block messages.
  • Fixed a bug that caused some data disk vendors to fail to stock.
  • Fixed a bug that made poisoning not affect creatures while they were stunned or paralyzed.
  • Fixed a bug that caused strange phrasing in some generated sentences.
  • Fixed a bug that caused strange phrasing when items were taken from the player as part of conversation.
  • Fixed a bug that caused companions' point-defense systems to target your projectiles.
  • Fixed a bug causing use of possessive pronouns in some messages where possessive forms of names were appropriate.
  • Fixed a case of inappropriate capitalization when memory eaters try to consume a memory and can't find one.
  • Fixed a bug that made status feedback for the quest Weirdwire Conduit... Eureka! tell you that you had picked up "1 feet" of wire if the first piece of wire you picked up was 1' long.
  • Fixed a bug that caused you to fail to fall in love with things viewed via their interaction menu.
  • Fixed a bug that caused some merchants to fail to restock until their zone had been visited multiple times.
  • Fixed a bug that disabled digging by walking into a wall.
  • Fixed a bug that caused waking peacefully to become impossible when crungled into the body of a level 1 creature.
  • Fixed a bug that caused the game to end if you leveled up by killing your original body in a deep dream.
  • Fixed a bug that caused the game to freeze when transmuting items without a detail color.
  • Fixed a bug that caused items glitched via warm static to create duplicate references to themselves within the same tile.
  • Fixed a bug that caused Aoyg-No-Longer to become hostile after loading a save.
  • Fixed a bug that caused some consumed or destroyed items to instead re-appear within your inventory.
  • Fixed a bug that caused kills via transmutation not to be properly attributed.
  • Fixed a bug that allowed missile weapons to instantly destroy invulnerable objects.
  • [modding] There is now an intproperty TradeCount that is incremented on objects each time the player enters the trade screen with them.
  • [modding] Degenerate markup of the form {{text}} now displays nothing, consistently with the results of ColorUtility analytical and transformation methods.
  • [modding] Builder-based merchant inventory has been converted to population tables using GenericInventoryRestocker.
  • [modding] XRL.World.Capabilities.Disarming.Disarm() can now take an argument GameObject Weapon that specifies a weapon to attempt to disarm rather than allowing it to be determined randomly.
  • [modding] Optional predicates can now be applied to the TextInsert conversation part.
  • [modding] Hooks for feet no longer resets its stats when regenerating.