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Caves of Qud News

Feature Friday - January 12, 2024

206.57
  • Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
  • Improved the generation of rivers in villages.
  • When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
  • Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
  • Temple mecha are no longer included among a newfather's domesticants.
  • The game no longer thinks the plural of 'human' is 'humen'.
  • Tweaked the description of Short Blade Expertise to match other references to action cost.
  • Molting basilisk husk now has the right description.
  • The sacred well should be less flammable.
  • Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
  • Improved the consistency of object placement inside of village buildings.
  • Fixed several map generation issues due to reachability being incorrectly calculated.
  • Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
  • Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
  • Fixed a bug in village generation issue that caused extra holes in buildings.
  • Fixed a rare world generation exception.
  • Fixed a rare village generatione exception.
  • Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
  • Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
  • Fixed some plurality issues in messages generated about identifying cybernetic implants.
  • Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
  • Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
  • Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
  • Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
  • Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
  • Tagged some objects as mass nouns.
  • [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
  • [modding] GiganticInventory now makes restocked inventories gigantic.

Feature Friday - January 5, 2024

206.52
  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.

No Feature Friday this week

The team is skipping Friday's patch this week due to the holiday week. We'll resume next week.

Happy new year everyone!

Live and drink.

Feature Friday - December 22, 2023

206.50
  • Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk.
  • Mech and golem walls are no longer tagged as diggable.
  • Asphodel now tends to have fewer issues with the Barathrumites.
  • Added chronology entries for curing ironshank and monochrome.
  • Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest.
  • The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances.
  • If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring.
  • You can no longer initiate the water ritual when your conversation is about to start a fight.
  • Keh-hind no longer disappears if she is, or has ever been, your follower.
  • You can now pray beneath the hologram of Shekhinah.
  • Tumbling pods are now always rated at least Tough.
  • Dromad's trade conversation option now shows the correct dynamic keybind.
  • Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies.
  • Aloe Porta no longer stop autowalk when merely moving past them.
  • Changed the rules text on night-sight interpolators to better match their behavior.
  • Schematics drafters no longer have Tinker III.
  • The Ironshank message about joint pain subsiding is now a popup.
  • The crystal chime Tammuz is now considered a proper noun.
  • Gave eyeless king crab legs the right tile.
  • Updated brazier's display colors to be more sightly when unseen.
  • NPCs that fall into spacetime vortices now become lost.
  • Fixed a bug that caused the level up sound to not play correctly.
  • Fixed a bug that caused spurious "You are frozen soild!" popups.
  • Fixed a bug that prevented turrets from being deployed into gas clouds.
  • Fixed a crash when generating levels in Golgotha.
  • Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons.
  • Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore.
  • Fixed the templating of Opportune Attack's trigger message.
  • Fixed a typo in sawhander's description.
  • Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time.
  • Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation.
  • Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods.
  • Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise.
  • Fixed a bug that caused the mound of scrap and clay to appear in random populations.


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Feature Friday - December 15, 2023

206.49
  • Gave Mayor Haddas better mental stats.
  • Gave turrets the Strapping Shoulders skill.
  • If you Bask on the world map, you no longer immediately become hungry upon leaving the world map.
  • Altered the colorization of fungus-ridden creatures to make them more distinct from legendaries.
  • Spotted shagspooks and dandy caps are now diggable.
  • The Otherpearl is now referred to using the definite article more often.
  • Clonelings' second pair of arms is no longer made of flesh.
  • Cragmensch and glittermensch now leave behind large boulders on death even when burned to death.
  • Mechanimist pilgrims who aren't converts now also carry the Canticles Chromaic, occasionally.
  • Changed a reference to two-weapon fighting in the multiweapon fighting description.
  • Added a message for getting teleported by an infiltrator.
  • Took Single Weapon Fighting away from Crowsong.
  • Fixed a bug that made phase-adaptive scopes malfunction in conjunction with geomagnetic discs.
  • Fixed a bug that prevented gemstones created by transmutation of extradimensional creatures from being bartered.
  • Fixed a bug that made autoact not describe or indicate why it was being interrupted in some circumstances.
  • Fixed a grammar error in third-party Time Dilation activation messages.
  • Fixed a bug that caused legendary templars to be incorrectly selected as psychic thralls.
  • Fixed some misconstruction in desalination pellet messaging.
  • Fixed love tonic description to match its real save difficulty.
  • Fixed a typo in the description of monad.
  • Fixed a typo in the message when you tried to slam a flying creature.
  • Fixed a bug that caused companions of vehicles to be forced neutral when the pilot died or exited the vehicle.
  • Fixed a bug with capitalization in the revelation of rumors about Rainwater Shomer.