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Caves of Qud News

Feature Friday - July 7, 2023

204.91
  • Springing now affects power skating.
  • NPCs now use Intimidate and Menacing Stare.
  • Baetyls no longer request bizarre carnage.
  • Mechanical cherubim now prefer to use oil for the water ritual.
  • NPCs are now more willing to throw things and fire missile weapons at forcefields and at targets hiding behind trees.
  • Friend to fungi and fungus-ridden creatures now get recolored dark and bright magenta, respectively.
  • Immobile creatures may now move using Juke.
  • Pathfinding on the world map now prefers to go around the Rainbow Wood.
  • Campfires and campfire remains that are buried under solid objects no longer prevent another campfire from being built nearby.
  • Added new descriptions for some articles of clothing.
  • Reduced the volume of the stasis field sound effect.
  • Targets are now unset if you pick them up, equip them, implant them, slot them, load them, or used them as a component.
  • Fixed a bug that made pouring neutron flux from one functional magnetic bottle to another issue a false warning about lack of magnetic containment.
  • Fixed a bug that made NPCs able to reload a weapon and fire immediately.
  • Fixed a bug that caused Terrified effects which were supposed to suppress the use of activated movement abilities to fail to do so.
  • Fixed a bug that caused trining lampreys to not self-replicate.
  • Fixed a bug that caused jumping and ejection seat animations to sometimes display your tile with the wrong colors.
  • Fixed a bug that caused a quills object to be unequipped into your inventory if a prior mutation was glitched into Carapace via warm static.
  • Fixed a bug that made Templar phylacteries reference a confused name if they generated while the player was confused.
  • Fixed a bug that caused strange phrasing in tomb inscriptions about books.
  • Fixed more grammar oddities in third-party petting messages.
  • Fixed a typo in Hortensa's conversation.
  • Fixed a bug causing text following commas to be inappropriately removed from item names in some contexts.
  • Fixed a bug that caused the stripping of color formatting to fail on some nested color patterns.
  • [modding] Added SourceID, SourceBlueprint, KillerID, and KillerBlueprint properties to dropped corpse objects. ID properties will only be populated if the relevant object already had an ID when the corpse was generated.


205.37 beta
  • Increased the value of the leftmost tick of the repeat delay slider from 0 to 5.
  • Fixed the main menu X not highlighting on hover.
  • You can use the walk command again while looking to walk to the object you're looking at.
  • Fixed v positive and v negative binds changing objects in a stack in the looker.
  • Page Up and Page Down can now be used to navigate popups and the look menu.
  • Fixed the binding display on the book UI.
  • You can now use hotbar positional binds to trigger an ability even if that ability has a custom bind.
  • Fixed an issue when looking at a tile when you didn't have Walk bound.
  • Fixed an issue when using backspace on the number selection popup.
  • Fixed an issue causing page up and down to be reversed in some menus.


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Feature Friday - Jun 30, 2023

204.90/205.35 beta
  • Added new descriptions for some natural equipment.
  • Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
  • Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
  • The Light Source category is now initially expanded when equipping a thrown weapon.
  • Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
  • Factory arms now properly move objects.
  • Being rusted now generally turns things red.
  • If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
  • You no longer auto-disassemble items in the course of modding them.
  • The trade screen no longer ever shows a negative post-trade weight.
  • Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
  • Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
  • The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
  • Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
  • Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
  • Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
  • Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
  • Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
  • Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
  • Fixed a bug that made some farms generate with odd names.
  • Fixed a bug that caused some tinkerable items to display a in their name and give no bits when disassembled.
  • Fixed a bug that caused rusted robots who had their rusting repaired remain red.
  • Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
  • Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
  • Fixed a bug causing graphical glitches with some force field interactions.
  • Fixed a bug that excluded disguise mod name elements from item pickup messages.
  • Fixed a bug that caused doubled punctuation at the end of village history tattoos.
  • Fixed some formatting issues with pet responses to being petted.

Gamepad support + new Abilities screen beta is now live!

Hi there,
We've been working on some UI features, including better gamepad support, a more robust input manager, and a whole new Abilities screen. That work is now live on the beta branch!

If you'd like to help us test it, right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. Note: previous saves won't be compatible with this beta.

Please post your bugs here.

Live and drink, friends.

  • Merged all input managers down to one, meaning you no longer have to change settings for gamepad to work.
  • Made keyboard & gamepad input much more robust across the board.
  • We added a new Abilities screen ('a').
    • Added icons for every ability.
    • Added in-depth, dynamic descriptions for many abilities (the rest to come).
    • You can reorder abilities on the Abilities screen and they will also reorder in your hotbar.
  • We made several enhancements to the ability hotbar.
    • Your abilities are now automatically hotkeyed. You can change the hotkeys from the Abilities screen.
    • Added hotkeys for scrolling through your hotbars (default ctrl+1 - ctrl+5).
    • New ability icons also appear on the hotbar.
  • Added the new ability icons to the old UI sidebar. They also now respect the order of abilities on your ability screen.
  • Added a new, highly visible autoexplore danger indicator.
  • Holding down movement keys to move quickly is now safeguarded by the autoexplore danger indicator.
  • Added gamepad button glyphs for Xbox and PlayStation controllers wherever the UI indicates a button bind.

Feature Friday - June 23, 2023

204.87
  • Phasing is now better integrated with pathfinding.
  • Gave fire ant queens wings.
  • Made the default interaction for spiral borers be 'activate'.
  • Clonelings can once again drink cloning draught to restore their cloning capacity.
  • Added a bunch of new creature descriptions.
  • Changed the appearance of hyrkhounds.
  • Regeneration tanks now change tiles when broken.
  • Added an option to disable fire sounds.
  • Landing Pads now awards XP upon completion.
  • Reduced the degree to which creature AI avoids webs.
  • Lase's penetration value in the Light Manipulation description is now accurate.
  • Phase-harmonic spasers now generate omniphase plasma.
  • Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
  • Resolved various issues involving conflicts between different sources of icon coloration for creatures.
  • Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
  • Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
  • Fixed a bug that occasionally caused odd wind direction messages.
  • Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
  • Fixed a bug that made gas tumblers not affect spasers.
  • Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
  • Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
  • Fixed a bug that could cause broken world history entries.
  • Fixed a bug that could cause exceptions in zone generation.
  • Fixed a bug that caused the final step of "Kith and Kin" to not award experience.
  • Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game.
  • Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
  • Fixed a bug that caused Unity impostors to be visible with tiles disabled.
  • Fixed a bug that caused rust fields and bogs to fail to generate.
  • Fixed a bug that caused Slog to have two tails.
  • Fixed a rare exception in Slam.
  • [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
  • [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.

Feature Friday - June 16, 2023

204.84
  • We made Kickback work with any missile attack and moved it under the Tactics skill tree.
  • Bilge sphincter bonuses are now considered "base".
  • Normality fields have a new appearance.
  • Reduced the difficulty of the save to avoid going prone from Rocket Jump.
  • Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
  • Simplified some save modifier language involving forced movement.
  • Creatures are now much less willing to use special movement abilities to go to dangerous locations.
  • Slog is now more willing to enter pools of filth.
  • The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
  • Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
  • Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
  • Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
  • Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed a bug that caused crashes in some situations with stuck creatures.
  • Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
  • Fixed a bug that caused some maker's marks to cause strange text generation.
  • Fixed a capitalization issue with generated quest item names.
  • Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
  • Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
  • [modding] Added a new part, ExcludeMods, that can be used like to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using .
  • [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.