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Caves of Qud News

Feature Friday - August 19, 2023

204.101
  • Burning trash now sometimes releases gases.
  • Added several new descriptions for various foods.
  • NPCs are a little less eager to use Temporal Fugue when facing foes much, much weaker than them.
  • Sparking baetyls now take items directly out of your inventory if available. Important items are exempted and items on the ground will be taken first.
  • Sparking baetyls no longer request food cubes or Ekuemekiyyen greens.
  • Qudzu and pricklers now use the color of the wall behind them as a background color, like jilted lovers and livid creepers. Existing qudzu and pricklers in saved games will not be affected.
  • Made some adjustments to make wall-clinging creatures show up better on similarly-colored walls. Existing wall-clinging creatures in saved games will not be affected.
  • Falling rocks now affect the player's companions as well as the player.
  • Earthquakes in surface areas no longer inflict damage from falling rocks.
  • Being killed by falling rocks now has a case-specific death message.
  • Asphodel no longer ceases being hostile after a while if you invoke the Chaos Spiel.
  • Strip flies and modded companions can no longer rob tomb reliquaries without consequence.
  • Gave Rodanis Y a treaded body plan.
  • Clarified the description of the masterwork item mod.
  • Improved messaging when strip flies steal items from companions.
  • Improved messaging when companions attempt to loot tomb reliquaries.
  • Fixed a bug that caused cooking effects triggered by phasing out to process before the subject had finished phasing out.
  • Fixed a bug that made hidden inventory objects show up in lists of items to equip.
  • Fixed a bug that made sparking baetyls take less than the number of items they were asking for when provided with more than that number.
  • Fixed a bug that made the move speed buff from Wings sometimes display with way too many significant digits.
  • Fixed a bug that allowed becoming terrified to exempt you from being immobilized by stasis.
  • Fixed a bug that made the text =Name= appear in murals depicting you naming an item.
  • Fixed a bug that made autoexplore continue pathing into walls when you were temporarily phased.
  • Murals depicting you naming an item now use the item's short display name.
  • [modding] Multiple skillsofts affecting the same skill now interact correctly.


205.59 - 'beta' branch
  • Updated help with dynamic keybinds.
  • Added a new VFX for arrows.
  • Many performance improvements.
  • Fixed several issues with key re-binding.


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Feature Friday - Fixed a bug that caused every pariah to be a diplomacy droid.

204.100

  • You are no longer informed that you have lost sight of your marked target after you kill them.
  • Removed the steel plate mail and steel buckler from wardens of the Sanctum and protectors of the Stilt.
  • Removed the strength bonus cap from the natural weapons of humors, gyrohumors, Rodanis Y, rhinoxen, molting basilisks, traipsing mortars, plastronoids, and the Bethesda trolls.
  • Dismember can no longer be activated on the world map.
  • Improved the grammar in the message when creatures fabricate things from the substance of their own bodies.
  • The injector "apply to" action no longer notionally targets inanimate objects. (e.g., by representing that a wall does not want a salve injector applied to it).
  • The injector "apply to" interaction is no longer available on the world map.
  • Added tiles for albino ape heart, ogre ape heart, and black puma haunch.
  • You now become lost upon taking a teleport gate to a zone you have not previously visited.
  • Fixed a bug that caused duplicate messages about ceasing to be lost.
  • Fixed a bug that made force bracelets activate then immediately deactivate.
  • Fixed a bug that caused every pariah to be a diplomacy droid.
  • Fixed a bug that caused girshworms not to be immune to their own poison gas, and for the gas discharges of girshworms, honey skunks, and worker ants to end earlier than they should have.
  • Fixed a bug that caused errors when firing missile weapons at inanimate targets.
  • Fixed a bug that caused some village merchants not to be properly titled.
  • Fixed a bug that caused village dromad merchants to have their tile color set to gold instead of brown.
  • Fixed a bug that caused creatures hidden by darkness to interrupt autoact with a claim that you could see them.
  • [modding] Added 'removeinventoryobject' and 'removemutation' tags to object blueprint XML.
  • [debug] Added 'destroy' and 'obliterate' wishes to remove targeted objects from play.
  • [debug] The 'beguile' wish no longer targets you and then crashes the game.
  • [modding] There are now events SubjectToGravityEvent and CanFallEvent that can be used to modify whether an object is subject to gravity and whether it can fall (e.g., elelvator platforms are 'yes' to SubjectToGravity and 'no' to CanFall).



205.54 - 'beta' branch

  • Fixed several occurrences of input spillover.
  • Fixed input hang when using generic terminals.
  • Fixed several issues where hotbar keys weren't working properly.
  • Fixed 'F' not working in some menus.
  • Fixed ESC not working on the main menu.
  • Fixed a serialization hang when adding a bind with three modifiers.
  • Fixed a bug causing the cancellation message for held movement to say "you stop waiting" instead of "you stop moving".
  • Fixed the keybinding display on the legacy Continue screen.
  • Fixed a bug causing an error message whne trying to read one of Sheba's books.
  • Fixed the map editor "in use" toggle.
  • Fixed a bug that caused the automatic ability bar bind to never be displayed for an ability that had its custom bind deleted.


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Feature Friday - August 4, 2023 - Improved the animation when petting creatures

204.98
  • Added a new command, "Replace energy cells" (Ctrl-R by default) -- brings up a prioritized menu of your items that have energy cell slots so you can choose one to slot a new cell into.
  • When replacing an energy cell in an item that is equipped or in your inventory, the highlighted default is now the first cell available.
  • The remove cell option in the replace/install cell menu now shows what the currently slotted cell is.
  • Took off the metal classification on psychodyne helmets.
  • NPCs can now use Sweep.
  • Sweep now sometimes traverses from right to left.
  • Increased the animation speed of missile traversal using Akimbo and Sweep.
  • Mind Over Body now lets you travel on the world map while famished.
  • It's no longer possible for villages to build their habitats out of the non-existent 'bones' of plants.
  • As improvised weapons, tonic injectors are now considered short blades. Injectors in saved games will not be affected.
  • Burrowing Claws no longer extends its special behavior against walls to your other melee weapons.
  • If Burrowing Claws is toggled on and you attack a wall, you now attack with your burrowing claws instead of your wielded weapons.
  • Gave frogs some more frog-like characteristics.
  • Creatures no longer attack force fields they own or can pass through in the attempt to reach their targets.
  • Increased the default priority of the read interaction for books and scrolls once they've ready been ready.
  • The cooldown of Ultra Fire is now affected by Willpower.
  • If you're a telepath who is missing their tongue and you attempt to proselytize a creature who you can't make telepathic contoct with, the failure message is now clearer.
  • Explicitly targeting a creature for a missile attack by placing the targeting reticule over them now switches your target, even if you already have one. Explicitly targeting an inanimate object now switches your target, only if your previous target was also an inanimate object.
  • Made electrical discharges from power grids a little more corrigible.
  • Figurines no longer rarely give you reputation with nonexistent factions.
  • Improved the animation when petting creatures.
  • Fixed some strange naming patterns when already-legendary creatures immigrated to villages.
  • Fixed a bug that caused Sweep to have no action cost.
  • Fixed a bug that caused creatures to use Sweep with non-heavy missile weapons.
  • Fixed a bug that caused Hooks for Feet to not equip its hooks unless the mutant already had shoes on when they acquired the mutation.
  • Fixed a bug that made autoexplore still try to burrow when your Burrowing Claws were toggled off.
  • Fixed a bug that gave Kickback multiple chances to take effect when using Akimbo.
  • Fixed a bug that caused Force Bubble to think it was still toggled on if the entire force bubble was destroyed.
  • Fixed a bug that caused your evil twin to occasionally be friendly.
  • Fixed a bug that caused crypt sitters to be leashed to the wrong tile when crossing zone boundaries.
  • Fixed some incorrect broodpuff descriptions.
  • Fixed a typo in the Donation Level: Kasaphescence achievement.
  • Fixed some grammar in quest text.
  • [modding] Added a serialized ModVersions dictionary to SerializationReader which can be referenced when overriding IPart.LoadData to preserve save compatibility.
  • [modding] LiquidVolume.Fill() now calls Empty() with NoDestroy: true.


205.49 - 'beta' branch
  • Replaced the combat slash animation with a new one, with three grades of intensity for 1, 2-3 and 4+ penetrations.
  • Changed the penetration SFX to match the 1, 2-3 and 4+ tiers.
  • Input is now buffered, which should eliminate missed inputs when entering keyboard input very quickly.
  • Rebinding menu navigation keys is now allowed.
  • Added a new animation for bludgeoning damage
  • Added a new block animation.
  • Added modern VFX for abilities: flaming hands, flame breath, Aloe Pyra, flaming vents.
  • Added modern VFX for items: flamethrower.
  • Fixed an issue where input would sometimes become nonresponsive after binding a key.
  • Fixed some bugs with rebinding a key forgetting all the defaults.
  • Improved conflict checking logic for main keybinds and abilties screens.

Dwarf Fortress publisher Kitfox helping roguelike Caves of Qud to release

Caves of Qud from Freehold Games is probably the absolutely wildest roguelike I've ever played and now the developers are teaming up with Dwarf Fortress publisher Kitfox Games to publishing it with the final release in 2024.

Read the full article here: https://www.gamingonlinux.com/2023/07/dwarf-fortress-publisher-kitfox-helping-roguelike-caves-of-qud

Feature Friday - Boulders are now less flammable.

204.96
  • Quartzfur items can now get three item mods.
  • Phylactery squires now carry steel bucklers instead of steel shields.
  • Autoexplore no longer explores inside a vantabloom radius.
  • When autoexplore finds nothing left to explore, but there are unexplored regions inside vantabloom darkness, an appropriate message is now displayed.
  • Autoexplore no longer explores through solid walls if you're (temporarily) phased.
  • Burrowing creatures are now more willing to pathfind through walls.
  • Mopango now have the claws normally granted by their species' Burrowing Claws mutation.
  • Taking and then giving an item to a merchant follow now removes the merchant stock designation and makes them more likely to equip it.
  • Wax nodules are now takeable.
  • Boulders are now less flammable.
  • Made ashes more stackable.
  • Improved the grammar in messaging around metamorphic polygel and ashes.
  • Made improvements to some spark shower visual effects.
  • Fixed bugs that prevented NPCs from equipping phylacteries and pickaxes.
  • Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment.
  • Fixed a bug that made having a nanopneumatic jackhammer equipped caused you to try to autoexplore through walls even when the jackhammer was unpowered.
  • Fixed a bug that caused scrambled waydroids to sometimes be hostile to your companions and vice versa.
  • Fixed a bug that caused the droid scrambler to work unreliably when in the inventory of a companion.
  • Fixed a bug that caused you permamently blink out of existence if you dominated Aoyg-No-Longer at the wrong time.
  • Fixed a bug that caused a clone of Aoyg-No-Longer, if one is present during the quest, to sometimes zip away instead of the original.
  • Fixed a bug that caused warm static to rarely not apply a random effect.
  • Fixed a bug that caused non-adjacent map squares with a clear path to them to become explored even when not lit.
  • Fixed a bug that prevented Empty The Clips from applying its effect if you didn't have at least a single pistol equipped.
  • Fixed a freeze when attempting to view the incantations for your golem when you have several thousand chronology entries.
  • [modding] IActiveParts now include the result of GetActivePartLocallyDefinedFailureDescription() (as "LocallyDefinedFailureDescription") in their debug internals if their status is LocallyDefinedFailure.


205.45 - 'beta' branch
  • Added new visual effects for several abilities: teleportation, slammed, digging, and temporal fugue.
  • Added new visual effects for several types of deaths: decapitation, transmuted, consumed, lased to death, and immolated.
  • Added new visual effects for several missile weapons: all lead slug weapons, laser rifle, chain laser, laser pistol, point defense laser, spitting seed plant, and light rondure.
  • Added new visual effects for several other items: HE grenades, neutron flux, and hookah.
  • Added new visual effects for throwing.
  • Added some icons for death messages. More to come.
  • Added new tiles for some flashing status indicators: swimming, wading, covered in spores, flying, and sprinting.
  • Fixed a bug preventing key repeat looking.
  • Removed "laptop defaults" keybind options. The new defaults should be usable without numpad.
  • Improved conflict-checking logic for main keybinds screen.
  • Controls that had all bindings removed no longer revert to defaults when loading.


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