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Caves of Qud News

Feature Friday - May 6, 2022

203.35
  • The billowing conch of the Aji now blows gas in a cone.
  • Mannequins can now be animated.
  • The thrown weapons category is now also expanded with grenades when you're choosing a weapon to throw.
  • In the Tomb of the Eaters when the Bell of Rest rings, you no longer occasionally get teleported to a space with a pit.
  • Improved the grammar of base item names that get appended to the descriptions of relics and named items. This won't affect existing items in saved games.
  • The nearby objects list now updates faster.
  • The nearby objects list and minimap are now masked while you're pressing Alt.
  • Open air no longer renders in magenta in the alt overlay.
  • Fixed a bug that allowed pulsed field magnets to pull cybernetic implants off your body.
  • Fixed a bug that let robots eat meals.
  • Fixed a bug that caused onboard recoilers to activate all the time when you had multiple of them implanted. If you want multiple onboard recoilers to work properly in current saved games, you have to uninstall and reinstall the implants.
  • Fixed a bug that caused the Otherpearl not to grant psychic glimmer.
  • Fixed a bug where, during the water ritual, you could buy mutations you already had.
  • Fixed a bug that caused containers to appear empty when an item was taken out of them, regardless of their contents.
  • Fixed several bugs related to tho nearby objects list.
    • Fixed a bug that produced various name, description, and weight related errors throughout the game.
    • Fixed a bug where the "Show liquid pools" and "Show plants" options were sometimes ignored.
    • Fixed a bug that caused the nearby objects list to become unresponsive after loading a save.
    • Fixed a bug where objects gradually stopped rendering in the list as the game progressed.
    • Fixed a bug that showed invisible objects.
    • Fixed a bug that allowed you to continually disassemble the same item via the nearby objects list.
  • Fixed some murals referring to the player in the second person.
  • Fixed a bug that caused conversation options related to the Landing Pads quest to appear even if your tongue was missing.
  • Fixed a bug that caused legendary stat saps to have the type of stats they sapped removed from their names.
  • Fixed an issue that caused some key inputs to be doubled when using the prerelease input manager.
  • [modding] Did a lot more reorganization of the new object blueprint files.
  • [modding] The QueryItemList event now gives DefaultBehavior objects the opportunity to prevent usage of their body part via the event CanEquipOverDefaultBehavior. Parameters: Object - the object to be equipped; Subject - the object it is potentially to be equippped on; and Part - the BodyPart being examined. Returning false prevents the object from being equipped in that slot.

Feature Friday - April 29, 2022

203.34
  • Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
  • Bilge sphincters can no longer be used to dupe liquids.
  • Puffing on hookahs without water in them no longer produces smoke.
  • Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
  • The Olive Face now has a proper trade value.
  • Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
  • Quills can no longer be flung on the world map.
  • Mental mutations now affect psychic glimmer regardless of what source added them.
  • The bell of rest will no longer rarely drop you into a square with a pit.
  • Fixed some potential grammar issues in creature and item descriptions.
  • Fixed a bug that made anomaly fumigators refuse to toggle off.
  • Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
  • Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
  • Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
  • Fixed the display name of an iron gate in the Yd Freehold.
  • [modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.

Feature Friday - April 22, 2022

203.33
  • The Joppa Zealot is now much louder.
  • Improved the travel direction selection for the Joppa Zealot's particle effects.
  • Description text for Wilderness Lore: Rivers and Lakes now correctly describes the skill.
  • Slynth no longer leave behind human corpses.
  • Kaleidoslugs in the Yd Freehold now belong to the Yd Freehold faction.
  • You can no longer cross into [redacted] from outside the [redacted].
  • Made some clarifications in the help description of the Strength attribute.
  • Containers that occupy multiple tiles will now be moved together, and break if forcefully separated.
  • You will now be presented with a list of containers to open if several occupy the same tile.
  • Cybernetic implants are now described as such when specified in baetyl demands and similar contexts.
  • Pathfinding now more studiously avoids giant clams.
  • Fixed a bug that caused odd behavior from armor averaging when some of the body parts involved had 0 AV/DV and others didn't.
  • Fixed some cases where a lot of watervine or brinestalk would spawn in the same tile.
  • Fixed a bug that prevented the Joppa Zealot's particle text effect from displaying.
  • Fixed a bug that caused some liquids not to appear is valid cooking ingredients when they should have.
  • Fixed a typo in the names of recipes that use cloning draught as an ingredient.
  • Fixed some incorrect grammar in sultan tomb inscriptions.
  • Fixed a typo in the Tongue & Cheek recipe effect description.
  • Fixed a bug that caused the spreading of Klanq in the vicinity of the Six Day Stilt to only function within the cathedral.
  • Fixed a bug that allowed you to loot destroyed containers with the Open action.
  • Fixed a bug that caused the AI behavior of some movement and retreat related abilities to malfunction.
  • Fixed a bug that caused furniture to rarely spawn stacked.
  • Fixed a bug that increased world map lag.

Feature Friday - April 15, 2022

203.32
  • Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
  • The item listing when opening a container now shows which container you are opening.
  • NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
  • Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
  • You no longer automatically reload broken or rusted throwing weapons.
  • The reload prompt now displays the current reload keybinding.
  • Trolls no longer spawn troll foals on the world map, causing game crashes.
  • Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
  • Clones of animated objects now also indicate that they are animated in their display names.
  • Animated doors no longer cause adjacent doors to open and close to match their own state.
  • When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
  • The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
  • Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
  • Fixed a bug that caused rare exceptions in handling liquid coatings.
  • Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
  • Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
  • Fixed a bug that sometimes caused mine explosions to be displayed as coming from a
  • PooledObject*.
  • Fixed a bug that sometimes caused the Hydropon to fail to build.
  • Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
  • Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
  • Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
  • Fixed a bug that caused the death message of being transmuted into a gem to not display.
  • Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
  • Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
  • Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
  • Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
  • Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
  • Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
  • Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.

No Feature Friday this week

Hi folks,
Due to some team travel we'll be skipping Friday's patch this week. We'll resume next week.

Live and drink.