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Caves of Qud News

Belated Feature Friday - November 28, 2021

202.98
  • Added hotkeys to the campfire menu.
  • Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though.
  • Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings.
  • Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks.
  • Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava.
  • Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision.
  • Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty.
  • Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair.
  • Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available.
  • Fixed Thah being referred to with a definite article.
  • Fixed an invalid "Enigna Cap" blueprint reference.
  • [modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu.



Caves of Qud price is going up to $19.99 early next year

Hey all,
As we move along our road map, fleshing out the game and getting closer to our 1.0 release, we've reached a point where it makes sense to raise the price from $14.99 to $19.99. If you're on the fence about buying the game, now's the perfect chance to jump in before the price bumps up in January. To everyone who's supported us thus far, thank you!

Live and drink, friends.

Feature Friday - November 19, 2021

202.97
  • Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end.
  • The Tinker I Recharge ability now allows you to choose how many bits to use.
  • Creatures are now more aggressive about fleeing from approaching krakens.
  • Automove is now better at avoiding krakens.
  • Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.
  • Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel.
  • Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item.
  • Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs.
  • Minorly improved turn performance.
  • Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge.
  • Fixed a bug that caused NPCs to remove charged energy cells from their equipment.
  • Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading.
  • Fixed various grammar issues in some messages, particularly when dismembering your own limbs.

Feature Friday - November 12, 2021

202.95
  • Fonts are now much crisper on the main gameplay screen.
  • Hyperbiotic beds no longer regenerate limbs.
  • Regeneration tanks now rejuvenate health and regenerate limbs.
    • The tank must be filled with at least 100 drams of pure convalessence or homogenized convalessence to heal hitpoints.
    • Additionally, the tank must be filled with at least 1 dram of cloning draught to regenerate limbs. If it is, all lost limbs are regenerated, and 1 dram of cloning draught is consumed. Excess cloning draught is not consumed.
    • Added useful information about these rejuvenation/regeneration mechanics to regeneration tank's description, including a live operational status based on its liquid contents.
    • Reduced the chance of hurting yourself while getting into or out of a regeneration tank.
    • Added an option to flush a regen tank's liquid contents down a drain.
    • Adjusted the starting liquid contents of regen tanks to occasionally include homogenized convalessence. More adjustments are likely to come.
    • The regen tank in the Yd Freehold now starts with a homogenized convalessence mixture that includes two drams worth of cloning draught.
  • Considerably reduced plasma jelly's plasma damage.
  • Fixed a bug that allowed you to select the starting location for daily runs.
  • Fixed a bug that prevented daily run scores from being recorded.
  • Fixed a bug that caused Ironshank to become incurable upon reaching the maximum penalty.
  • Fixed a bug that caused the northwestern-most cell of the Palladium Reef to generate without contents.

Feature Friday - November 5, 2021

202.94
  • Disassembling a single item now has no action cost and no longer drops you out of the inventory. We may change this behavior again once we do more refinement to inventory action cost.
  • Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.
  • Added a description for gutsmonger.
  • The villagers of Ezra is now considered an old faction.
  • Yondercane is no longer considered meat.
  • Mechanical cherubim heads now disassemble to a 7-bit.
  • Villagers in village outskirts now act more like villagers in the village proper.
  • Blank sultan murals no longer show up in villages.
  • You can no longer build Six Day Stilt recoilers.
  • Small boulders now weigh less than medium boulders.
  • Fullerite melee weapons are now considered metal due to their steel shafts.
  • Removed unused flail and chain blueprints.
  • Clarified in the message for polyp plucking that you aren't collecting the polyp.
  • You can no longer duplicate the n-pointed asterisk.
  • Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.
  • Removed an extraneous secret for the Mark of Death.
  • Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.
  • Legendary jilted lovers now get the correct colorization.
  • Severed giant amoeba limbs now get the correct colorization.
  • Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.
  • Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death.
  • Fixed a bug that caused items to vanish during trade or container use.
  • Fixed a bug that caused subterranean deathlands zones not to have names.
  • Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles.
  • Fixed pentaceps pluralization.
  • Fixed a typo in the ornate chair description.
  • Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones.
  • Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save.
  • Fixed a bug that caused you to occasionally be placed inside walls when you became lost.
  • Fixed rare grammar issues around the possessive case.
  • [modding] Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled.
  • [modding] Like Subtypes, Genotypes can now define individual elements instead of .
  • [modding] Fixed invalid manifest IDs breaking certain mods.