1. Caves of Qud
  2. News

Caves of Qud News

The Deep Jungle beta is here

Our Deep Jungle feature arc is now in beta. If you're interested, come help us test!

To access the beta: right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. We'd appreciate if you logged issues you find at our public issue tracker. Kindly include [beta] in the bug title.

Live and drink, friends.

[h2]PATCH NOTES[/h2]

[h3]DEEP JUNGLE AND BAROQUE RUINS[/h3]
  • We added two minor late-game regions, the deep jungle and baroque ruins.
    • Made significant changes to the worldmap to accommodate the new regions.
    • Added new creatures: deep slumberling, purple jell, trash abbot, and goatfolk qlippoth.
    • Added new flora: nachash tree and nimbus beam.
    • Added rare urberry bushes.


[h3]LATE-GAME HISTORIC SITES[/h3]
  • We added historic sites for the period 1, 2, and 3 sultans. The number of historic sites per game now follows this pattern:
    • Period 5 sultan: 2 sites
    • Period 4 sultan: 2 sites
    • Period 3 sultan: 2 sites
    • Period 2 sultan: 1 site
    • Period 1 sultan: 1 site
  • We made mid and late-game historic sites have fewer levels. They now max out at around depth 7.
  • More changes to historic site population are likely to come.


[h3]NEW ACHIEVEMENTS[/h3]
  • Added 48 new achievements.
    • Mechanimist Reformer; Aaaaaaaaargh!; Feast Upon the Goat Hearts!
    • cheers*; Rocket Bear; Two Cats Are Better Than One; Me, Myself, and I; Clonal Colony; The Woe of Apes; Close the Loop; Tourist; Sight Older Than Sight; What Are Directions on a Space That Cannot Be Ordered?; Star-Eye Esper; The Quasar Mind; There Can Be Only One; Glimmer of Truth; Sultan of Salt; Absolute Unit; Non-Locally Sourced;
      Surprise!; From Thyn Heres Shaken the Wet and Olde Lif; All Those Who Wander; The Recitation of the Drowning of Eudoxia by the Witches of Moonhearth; A Clammy Reception; What's Eating the Watervine?; Byevalve; You Recame; Dayenu; Belong, Friends; Token of Gratitude; The Laws of Physics Are Mere Suggestions, Vol. 2; Aetalag; I-;
    • gulp*; Jeweled Dusk; The Narrowing Sky; Dawnglider; Was It Something I Said?; Lottery Winner; The Psychal Chorus; Become as Gods; Live and Ink; tsk tsk; Raisins in the Layer Cake;
      May the Ground Shake But the Six Day Stilt Never Tumble; Red Rock Hazing Ritual; Mumblecore; Open Your Mind


[h3]RUST WELLS[/h3]
  • The Rust Wells have been entirely revamped. The dungeons are now based on fulcrete wells that are dug into the earth.
  • Added a mechanism to allow flight in strata beneath the surface when there is sufficient open sky above you.


[h3]BALANCE[/h3]
  • If you have the Hooks for Feet defect, your dismembered hooks now regrow.
  • We reduced the defensive buffs from cooking with the preserved gland paste of the various bearded lizards.
    • Sleetbeard gland paste and concentrated sleetbeard gland paste now bestow +10 and +20 cold resist, respectively, instead of +100.
    • Flamebeard gland paste and concentrated flamebeard gland paste now bestow +10 and +20 heat resist, respectively, instead of +100.
    • Tartbeard gland paste and concentrated tartbeard gland paste now bestow +10 and +20 acid resist, respectively, instead of +100.
    • The gland paste and concentrated gland paste of nullbeards, gallbeards, dreambeards, stunbeards, and maze beards no longer offer any defensive bonuses.
  • Made a small adjustment to the creature tier calculation.


[h3]POPULATION REFACTOR[/h3]
  • We're in the process of refactoring our systems for populating maps and creature inventories. Creature and equipment distributions may have changed somewhat (but not drastically).
  • Humanoid creatures, particularly snapjaws and goatfolk, now rarely spawn with a wider range of equipment.
  • Snapjaw scavengers now occasionally spawn without equipment.


[h3]MODDING[/h3]
  • We're in the process of retiring encounter tables in favor of population tables. This may affect mods.
  • Creatures that were previously equipped via encounter table equipment builders are now implemented as multiple creature objects with the AggregateWith tag (ex: Snapjaw Scavenger).

No patch this week, Deep Jungle beta early next week

Hello,
We're skipping this week's update both to focus on our next feature arc (the Deep Jungle) and because it's Christmas Eve. Early next week, though, we'll be posting an early beta of the Deep Jungle feature arc, which'll include two minor late-game regions, the rest of the sultans' historic sites, a revamped version of the Rust Wells, dozens of new achievements, and more.

Live and drink, friends.

Feature Friday - December 17, 2021

202.102
  • Equipment with power switches, such as ontological anchors, night-vision goggles, and ninefold boots, now grasts you an activated ability for toggling their power.
  • Creatures that are immune to being damaged are now also immune to being dismembered.
  • Jewelers and gemcutters now have guards.
  • Corrected resonance grenade damage to non-structural objects in the grenade description.
  • Frog cherubim now correctly belong to the frogs faction.
  • Regeneration tanks now tolerate impure convalessence mixtures as long as they contain at leats 100 drams and the mixture is at least two-thirds convalessence. Regen tanks in existing saved games won't be affected, though.
  • Regen tanks now properly regenerate tongues even when they're the only body part you lost.
  • Creatures no longer attempt to use Disintegration against enemies they are out of phase with.
  • Gave the [redacted] sapient plant properties.
  • You can no longer [redacted] before starting the Tomb of the Eaters quest.
  • Added the arcology names back to the true kin caste selection screen.
  • Cooking effects that identify all artifacts on the local map now identify implanted cybernetics.
  • Fixed a bug that caused variables to occasionally display in the names of village factions.
  • Fixed a bug that caused hologram bracelets to have infinite range.
  • Fixed an issue that occasionally caused invalid text to be generated after leaving a zone with an object you were lovesick for.
  • Fixed a bug with temporal fugue clones and other temporary objects that prevented zones from unloading, degrading performance.
  • Fixed an issue that occasionally caused out-of-date copies of your body or your followers to return from [redacted].
  • Made the text color consistent across hyperbiotic object names.
  • Fixed a wrong identation in Corpus Choliys.
  • Fixed a bug that made sower's seeds considered inorganic and eligible for donation at the sacred well.
  • Fixed the pluralization of 'moments in time chosen arbitrarily'.
  • Fixed a pluralization issue in dynamic quest text.
  • Fixed a rare bug that caused saves to fail to load.
  • Fixed a bug that caused your [redacted] to fail to generate properly.
  • [modding] Made the 'sheeter' wish more robust.

Feature Friday - December 10, 2021

202.101
  • Robots and mutated plants can now be stunned.
  • Baetyl, hermit, and mysterious stranger cherubim now belong to the correct factions.
  • Pax Klanq is now immune to fungal infections.
  • Dynamic quests no longer use player map notes as landmarks.
  • White esh now honk instead of caaw.
  • Meyehind and Liihart now rejoin the hindren faction if Eskhind becomes Hindriarch.
  • Wardens Esthers, Lulihart, and Tszappur now more consistently get along.
  • Argyve no longer offers to sell his scratched data disk, and Q Girl no longer offers to sell her data disk with encoded instructions.
  • Made some tweaks to low-tier melee relic base types.
  • Fixed pluralization of 'boot' in sultan histories.
  • Fixed a bug that caused excessive CPU use in cybernetics terminals.
  • Fixed a bug that caused rhinoxen to get a number of free melee attacks on their targets when charging.
  • Fixed a bug where if a rhinox's charge killed a creature, a copy of that creature's corpse was spawned in each tile of the charge path.
  • Fixed a bug that caused extremely odd names to get generated for sultan cults and sultan relics.
  • Fixed a bug that occasionally caused ovens to do nothing.
  • Fixed several rare exceptions in the display of cooking recipies.
  • Fixed a typo in arc winder's description.

Feature Friday - December 3, 2021

202.100
  • Regen tanks no longer generate with drained capacitors.
  • Mechanical cherubim no longer spawn as psychic thralls.
  • Drinking algae or algal water now dehydrates you.
  • Kraken hired as guards no longer swallow things whole on the job. This change applies broadly to a whole range of disruptive creature behaviors.
  • Grit Gate doors that somehow failed to unlock when they should have now unlock at the beginning of A Call To Arms.
  • The wielder of [redacted] now wields it more reliably.
  • Statues now render on top of doors.
  • Fixed a bug that caused you to never stop being inspired to cook after cooking in the inspired state.
  • Fixed a bug that caused equipment-granting physical mutations to consume energy when you ranked them up.
  • Fixed a bug that caused stack overflow crashes in situations where several force fields interact.
  • Fixed a bug that caused a rare crash when looking at a psionic item.
  • Fixed some late game performance issues.
  • Fixed some inconsistent spellings of Kasaphescence.
  • Fixed a typo in unfinished sculpture.
  • [modding] Item mods added to Mods.xml now merge by part name.