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Caves of Qud update has relaxed story mode and a coral-encrusted arcology




Impressively large and strange roguelike Caves of Qud has a new update out on October 25, a big one adding two new regions, a new village, and a bunch of improvements for those looking to get into what can be an intimidating genre...
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Feature Friday - October 22, 2021

This is a release candidate for Monday's launch.

202.89 - 'beta' branch
  • Added a new book: In Maqqom Yd.
  • Added new descriptions for the following creatures: Mak, Goek, and Bep.
  • Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer.
  • Added a new sound effect for the start of a svardym eggsac storm.
  • Added a new sound effect and visual effect for someone nearby plucks a coral polyp.
  • Refined most of the new content's ASCII.
  • Made some changes to the ASCII worldmap.
  • Added authentic stats for all the new furniture.
  • New furniture now appears in dynamic villages.
  • Made tier 6 bits a little more common.
  • The prerelease input manager now lets you rebind the cancel action.
  • Additional jumps triggered via cooking effects are now messaged better.
  • Pathfinding now avoids hostile junk dollars.
  • Goek now teaches Tongue and Cheek via the water ritual.
  • Bep now identifies artifacts.
  • Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers.
  • Slynth wanderers are now a bit more common.
  • Slynth settling in the mopango hideout now cluster in a safer location.
  • Slynth settlers are now docile, like other villagers.
  • Legendary soup sludges are now be more easily distinguishable from normal ones.
  • Removed some extraneous and fragile piping infrastructure from the Yd Freehold.
  • Getting from the current cell now prioritizes takeable items over liquids.
  • Missle weapon targeting now has a bindable context menu.
  • Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save.
  • Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
  • Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
  • Fixed a bug that caused soup sludges to only render their first four liquid colors.
  • Fixed a bug that caused errors when soup sludges spit algae or sunslag.
  • Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest.
  • Fixed a bug that caused Joppa's opening story popup to give incorrect info.
  • Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
  • Fixed a tile color bug with semi-automatic pistol.
  • [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
  • [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
  • [modding] Fixed a boot crash when defining duplicate conversation nodes.

The Palladium Reef comes out Monday, October 25th

That's one week from today. This Friday, we'll post one last beta patch before the launch.

Live and drink, friends.

Feature Friday - October 16, 2021

202.88 - 'beta' branch
  • Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave.
  • Thermo casks are now considered artifacts.
  • Night-sight interpolators now have a trade value.
  • Svardym storms now last longer and eggs drop a bit less frequently.
  • Lithofex gaze is now more visible in the reef.
  • Crab cherubim and mechanical crab cherubim now have claws.
  • Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance.
  • Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them.
  • Creatures now render over clams.
  • Clarified in the description of giant hands that it applies to all weapon types.
  • Clarified in the description of Akimbo that it applies to all missile weapon types.
  • The glass pipes in the Yd Freehold are now lacquered.
  • Greatly improved performance when a large party of creatures is on screen.
  • Swapped the tiles for Teleportation and Teleport Other.
  • Minorly improved input performance.
  • Minorly improved erformance when transitioning to or traveling on the world map.
  • Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures.
  • Fixed a bug in the alt overlay with the Yd Freehold's appearance.
  • Fixed an bug that caused crashes during zone builds.
  • Fixed a bug that caused empty "pool" objects to appear in zones.
  • Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest.
  • Fixed several issues with variant selection on the Choose Mutations screen.
  • Fixed a text error in slynth settler's dialogue.
  • Fixed a typo in Mental Mirror's description.
  • Fixed a typo in trining lamprey's description.
  • Fixed a rare crash when transitioning to [redacted].

Feature Friday - October 9, 2021

202.85 - 'beta' branch
  • The new quest Landing Pads is now fully implemented start to finish.
  • Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef.
  • Fixed a major OSX hang on startup.
  • Character generation screens now have hotkeys.
  • Added arsplice hyphae to the subterranean reef.
  • Added a new description, name color, and eat message for arsplice seed.
  • Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder.
  • Added new dialogue for gutsmongers.
  • Added a new description for star orchid marble.
  • Electrobow has a tile again.
  • The Esper morphotype now has the right icon in the character creation UI.
  • Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets.
  • Baetyls no longer request nanon-modded items.