Feature Saturday - 'Grit Gate Remodeled' Beta
Hey all,
No mainline patch this week. Instead, we've posted a beta of the 'Grit Gate, Remodeled' patch. If you'd like to help us test it, right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. Post your bugs in this thread.
Specifically, we're looking for folks to run through the Grit Gate quest line, especially the new 'A Call to Arms' sequence. You can fast-forward directly to the start of that sequence by wishing for 'stage5'. (Note: the encounter relies on some UI elements that are currently only available if you have tiles enabled.)
Live and drink!
We remodeled Grit Gate. Here's a short summary of the changes. We'll post the full patch notes when the patch goes live on the main branch.
Added many new items.
Added new creatures, including new Putus Templar and Barathrumites.
Added a functional power grid, fusion power station, and water pumping station to Grit Gate.
Added new interactions to grid-powered artifacts.
Updated many existing items and creatures.
Entirely refactored the 'A Call to Arms' quest.
No mainline patch this week. Instead, we've posted a beta of the 'Grit Gate, Remodeled' patch. If you'd like to help us test it, right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. Post your bugs in this thread.
Specifically, we're looking for folks to run through the Grit Gate quest line, especially the new 'A Call to Arms' sequence. You can fast-forward directly to the start of that sequence by wishing for 'stage5'. (Note: the encounter relies on some UI elements that are currently only available if you have tiles enabled.)
Live and drink!
We remodeled Grit Gate. Here's a short summary of the changes. We'll post the full patch notes when the patch goes live on the main branch.
Added many new items.
Added new creatures, including new Putus Templar and Barathrumites.
Added a functional power grid, fusion power station, and water pumping station to Grit Gate.
Added new interactions to grid-powered artifacts.
Updated many existing items and creatures.
Entirely refactored the 'A Call to Arms' quest.