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Caves of Qud News

No Patch This Week, Weeklies Resume Next Week

Hello all,
Due to a short week (July 4th holiday) and behind-the-scenes feature arc work, we're going to skip the weekly patch this week. Updates will resume with next Friday's patch.

Live and drink!

Feature Friday - June 28, 2019

Small patch this week as we work on some bigger feature arcs behind the scenes.

Added two new rare items: programmable recoiler and reprogrammable recoiler.
Abilities that require a particular weapon type to be equipped are now smarter about which weapon they choose if there are multiple options.
Added new descriptions for the following creatures and items: qudzu, irritable tortoise, jilted lover, rustacean, salthopper chip, phase spider, and scrap-clad hermit.
Renamed safety bracelet to life loop and rewrote the description.
Added a message for when a life loop dematerializes its wearer.
Butchery's visual effect and bloodsplatter are working again.
Fresh corpses may now bleed when struck.
Bumped up the bloated leech corpse chance to 100%.
Chromelings, plated chromelings, and waydroids in sleep mode no longer appear in dynamic encounters.
Otho now waits for you to actually give him the signal disk before leaving his study to discuss the signal with Barathrum.
Fixed a bug that caused Otho to not return to his study and discussing the signal.
Added some fallthrough dialog for Otho.
Made the completion of The Earl of Omonporch a bit more robust.
Copies of the sheaf of bloodstained goatskin parchment no longer appear in the world with the title "Illuminated".

Feature Friday - June 22, 2019 (Redux)

I accidentally deleted the original Feature Friday post while working to fix a critical save issue. The save issue has been resolved and a fix for corrupt saves has been posted as 182.1. Sorry for the trouble!

182.1

Updated the dialog and changed the quest turn-in sequence for Decoding the Signal to make more sense narratively.
Added new descriptions to one of the arc sconces, glass, tinted glass, urshiib, newfather, chromeling, chain laser, forcefield, and force barrier.
Fixed a bug with Time Dilation that caused it to speed up creatures rather than slow them down.
Added more information to the Time Dilation mutation description.
Folks now refer to each other with a more intimate appellation after they've performed the water ritual together.
You can no longer lay mines or set bombs on the world map.
Force bracelets and Stopsvalinn no longer continue operating when you move to the world map.
Charge no longer goes on cooldown when aborted.
You can no longer take objects while frozen.
Limbs severed from plant and fungal creatures are no longer considered meat suitable for carnivores.
The overlay inventory screen can now handle it when you have hands but no arms.
The menu actions for "learn" and "build" on data disks now have their activation keys highlighted.
When tinkering recipes produce more than one of an item, it's now apparent on the tinkering screen and in data disks' descriptions.
Forcefields of all kinds no longer fall through holes in the ground.
The entire word "blow" is no longer highlighted in the interaction menu for grandfather horns. Now only the 'b' is highlighted.
Asphodelytes and faction delegates no longer to spawn inside the building at Omonporch.
Fixed some issues with force bracelets and Stopsvalinn along zone boundaries.
Fixed a bug that caused the frenzied status effect to become permanent.
Fixed a typo in hatter dialogue.
Fixed a bug that caused some objects to be classified in the Unknown category in inventory lists after a save and reload.
Fixed a bug that caused some text to be cropped in the Abandon Character dialog.
Fixed a bug that occasionally caused liquid containers to generate without liquid in contexts where they should have had liquid.

Bad break, rolling default back to 181.x for now

As noted, there was a bad break in serialization. Loading games is failing in 182.x. Working on a fix now.\

update 8:27est: I've found the problem, working on a fix now.

update 8:45est: Ok 182.1 is being uploaded which should resolve the issue. Thanks to everyone that sent in a saved game!

update 10:34est: 182.1 is now live

Feature Friday - June 14th, 2019

Added new dialog for ichor merchants, shoemakers, gunsmiths, grenadiers, armorer, and haberdashers.
You can no longer use spiral borers on the world map.
Changed the stats of leather apron and gave it a new description.
Gave a DV penalty to spiked gauntlets but increased their bleed damage and save target.
Updated the description for telescopic monocle. It now includes information on its artifact examination bonus.
Added information about grassy yurtmat's camouflage properties to its description.
Gave vine-weave tunic camouflage properties and updated its description.
Carapaces, quills, and wings no longer show up in armor racks.
Latch-on weapons and Hook and Drag now disengage once you're no longer hostile to the target.
Added a message to the message log for when you swim through a tile (you swim when you move through a pool of water that's at least 1,000 drams).
Clones of your evil twin are now appropriately described as evil in their short descriptions (appropriate for your perspective, that is).
Holograms and force bubbles created by fugue clones no longer become permanent when the clones disappear.
Time dilation speed penalties no longer permanently affect clones of someone who was time dilated.
When a creature occupies the same tile as a wall, projectiles no longer pass through the wall when they miss or pass through the creature.
Projectiles can now damage walls and other non-creature solid objects they strike.
Fixed a bug that occasionally caused the wrong sacred liquid to be displayed in the water ritual dialog choice.
Fixed a bug with generating certain zones.
[modding] Mod build errors are now logged to a separate file: build_log.txt.