1. Caves of Qud
  2. News

Caves of Qud News

Feature Friday - July 5, 2024

207.76
  • The new UI now properly shows the purchase cost of skills when some powers have already been learned.
  • Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
  • Copies of objects now properly inherit statistical shifts.
  • Increased the render layer of fracti.
  • Fixed a log spam bug when clicking outside of the valid tile area.
  • Fixed a bug that caused some default limb behaviors to not be properly removed.
  • Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
  • Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
  • Fixed a bug that caused music to not play in the Moon Stair.
  • Fixed a bug that caused some continuously looping sounds to sometimes not play.
  • Fixed a bug that caused mods to break on Linux.
  • Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
  • [modding] Added a flag to ignore the contained weight of interiors.
  • [modding] Added a stale flag to zones that have been released via game end or freezing.
  • [modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.

Feature Friday - June 28, 2024

207.73
  • Added many new sound effects for equipping items, reloading guns, and various other interactions.
  • Greatly improved the loading speed of sound effects, all but eliminating the delay when a sound is played for the first time.
  • Mouse movement now attempts to explore toward unexplored square you click.
  • The mouse right-click interact context menu now appears at the position of the mouse cursor instead of the center of the screen.
  • There's now a hierarchy of click actions. For example, clicking on an open door now moves into its square instead of trying to close it, though clicking on an open door still opens it.
  • Chimeras can now grow mouths, oral arms, and muscular feet.
  • Tinkers and artifexes now start with a wrench, and horticulturists start with a pestle.
  • You can now look at the contents of more bookshelves without angering their owners.
  • Arconauts, rhinoxen, Saad Amus, and Saad Amus clones should now wander more often (in the right contexts) rather than stand around.
  • Replaced scorpiock's unspecified stinger with a paralyzing stinger and lowered its mutation rank to 2.
  • Tweaked scorpiock's description.
  • The Mechanimist convert in Joppa is now considered interesting.
  • Non fresh-water liquids are now be ignored by general smart use actions.
  • Added faction icons for sultan cults and dynamic villages.
  • Added a new 'Adventure Mouse Quick Look' bind which shows a tooltip look instead of entering look mode.
  • Mutation points are now consumed after gaining a mutation rank, meaning Irritable Genome can no longer level something past it's maximum rank.
  • Removed Kyakukyan converts from dynamic encounters.
  • Burrowing claws, drills, and pickaxes now only use their dig damage against walls if its greater than a normal attack.
  • Swapped out the More Than a Willing Spirit Steam achievement icon.
  • Fixed a typo in the Bricks Can Be Thrown, Too achievement text.
  • Fixed a bug that caused Thah to give you an effectless asterisk. Affected saves will receive a 10-pointed asterisk when loaded.
  • Fixed a bug that caused popup width to be incorrectly sticky in some cases.
  • [modding] Fixed zoom in the map editor.
  • [modding] Folded in all the Spring Molting blueprints from Staging.xml into their respective XML blueprint files.

Feature Friday - June 21, 2024

207.72
  • Added new mouse bindings for contextual action, interact, interact all, force attack, force move and look (Key Mapping > Adventure Mouse).
  • Nerfed the powerful "remove any one negative status effect" triggered action on the non-powerful variety of regeneration and healing-based cooking ingredients. Now that effect removes one -minor- negative status effect, like the first 4 ranks of the Regeneration mutation.
  • Similarly, gave a less impactful nerf to the powerful variety of regeneration and healing-based cooking ingredients by making their triggered action remove one negative status effect instead of all (but preferring a major one over a minor).
  • Fixed a bug that caused old journal entries from prior games to sometimes appear in the journal.
  • Fixed a bug that prevented some relic quests from completing correctly.
  • Fixed a bug that could rarely cause any dynamic quest to never complete correctly.
  • Changed the default framerate for OSX from vsync to 120, because of an OSX bug that caused a freeze when alt-tabbing a vsync application.
  • Changed the default framerate for Steam Deck from vsync to 120, because of some cases of the modern UI being sluggish on Steam Deck when vsync is enabled..
  • Fixed a layout issue that prevented some inventory categories from being clicked when there were a lot of them.
  • Fixed an issue with custom visage and some other configurable cybernetics not being properly configured in the modern UI.
  • [modding] The FinalizeRead method of parts and effects now supports removing the read component for migration purposes.
  • [modding] Upgraded Unity version to 2022.3.33f1.


Feature Friday - June 14, 2024

207.69
  • Added an additional scale option for the character sheet (Modern UI > Character sheet additional scale percentage).
  • Added an additional scale option for message log text (Modern UI > Message log line size adjustment (pt)).
  • Added support for multiple default keyboard binding sets.
  • Added a 'hjkl' keyboard binding set.
  • Added an option to disable the modern character sheet while keeping other elements of the new UI (Modern UI > Modern character sheet).
  • Added a KBM option to controller font type to force keyboard glyphs (Modern UI > Controller buttons > KBM).
  • Added an option for a compact ability bar layout (Modern UI > Ability bar mode > Compact).
  • Added a tooltip delay slider (Controls > Tooltip Delay (MS)).
  • Added explicit value display for options sliders.
  • Added an option to disable the input warning (Modern UI > Disable input warning)
  • The new trade UI now stays open with items selected when cancelling the "Offer" dialog, making the behavior between the console and new UIs the same.
  • Keyboard glyphs now show on Steam Deck if keyboard input is being issued.
  • Added a missing default keyboard keybind for wait until healed and wait menu.
  • Greatly improved the performance of the trade screen.
  • Removed the vestigial "additional user interface elements" option.
  • Removed a stray newline when completing quest steps.
  • Bep is now interesting.
  • Dawning apes now use oil as their water ritual liquid.
  • Erah now has a leather apron.
  • Frogs are no longer considered to have scales.
  • Crysteel axes now have an appropriate equipment shader.
  • Learning an item mod now gives a popup message like learning how to build an item does.
  • Removed several stair types from dynamic encounters.
  • Fixed a bug that caused the wild-eyed watervine merchant to usually be hostile toward you.
  • Fixed a bug that caused the player to be left with no allegiances when their mind was stranded.
  • Fixed unlocking of the 'Total Makeover' achievement.
  • Fixed reputation adjustments from mutations being skipped for determining creature attitude until a save cycle happened.
  • Fixed a crash when loading a game while inhabiting a body with no abilities.
  • Fixed a bug causing the object picker to reset to the starting selection state after interacting with an item.
  • Fixed the dynamic controller fonts.
  • Fixed a bug with focus retention when setting a primary limb.
  • Fixed a sound issue on the ability manager.
  • Fixed a bug that caused zone generation to fail after someone was exiled from Bey Lah.
  • Fixed a zone generation issue in Grit Gate and the rusted archway.
  • [modding] Fixed Object parameter of AfterAddOpinionEvent.
  • [modding] Added IScribedPart, IScribedEffect, and IScribedSystem, which allow the free addition and removal of fields without breaking save compat.

Roguelike epic Caves of Qud gets the Spring Molting update live with the fancy new UI

Easily one of the weirdest and best roguelikes ever, Caves of Qud has a new update live with Spring Molting bringing the brand new shiny UI for everyone.

Read the full article here: https://www.gamingonlinux.com/2024/06/roguelike-epic-caves-of-qud-gets-the-spring-molting-update-live-with-the-fancy-new-ui