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After Inc: Revival News

Launch Hotfix 1

[h3]Quality of Life[/h3]
  • [p]Housing Warning Popup: Players on higher difficulty are growing their settlements too fast which causes them to lose control. The housing warning popup now includes more info and stays visible at Brutal difficulty until level 5 to help warn against this..[/p]
  • [p]Early Access to Campaigns & Expeditions: You can now access the second campaign and daily expeditions before finishing the Survival Campaign, offering more ways to play sooner![/p]
  • [p]Improved level display UI: We have seen some confusion about how many levels there are in the game. We now clearly show there are 18 levels in various places.[/p]
  • [p]Mac: The game is still not officially available for Mac, but people who are playing unofficially will now be able to access latest version. [/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]Steam Leaderboards Fix: Remaining Leaderboards should now correctly appear on Steam.[/p]
  • [p]Resource Sidebar Update: The resource sidebar items will now update correctly when you buy technologies in the settlement screen.[/p]
  • [p]Random Level and Region Placement: We've adjusted the positions of random levels and regions around the Survival Campaign and on the world map to prevent them from clashing with campaign pins.[/p]
  • [p]Campaign Title Styling: Campaign titles on the world map now have updated styling.[/p]
  • [p]Quitting Game Crash Fix: An issue causing a crash when quitting the game has been resolved.[/p]
  • [p]Decision Bubbles Fix: Decision bubbles should no longer visually pause.[/p]
  • [p]Soldier Reinforcement Crash Fix: A crash that occurred when reinforcing already dead soldiers has been fixed.[/p]
[hr][/hr][h3]Minor Changes[/h3]
  • [p]Widget Shadow Mask Sorting: The sorting method for widget shadow masks has been updated.[/p]
  • [p]Desktop Icon Resolution: The desktop icon's resolution has been improved for a sharper look.[/p]

After Inc: Revival - Out Now!

[p][/p][p]We're excited to say After Inc: Revival is now available in Early Access![/p][p][/p][p]Can you rebuild civilisation after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build settlements, harvest resources and shape society as you lead Humanity out of the darkness.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]But this is just the beginning; we've got lots of cool updates in the pipeline. Check out our Roadmap![/p][p][/p][p][/p][p]If you've got ideas, we want to hear them! Let us know in:[/p][p]Be sure to let us know what you want to see![/p][p]
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Preparing for launch - update 3

[p]After Inc. was one of the most popular games in Steam Next fest and the game is nearly ready to release! This update applies to the main game (18885801) and demo (18885644)[/p][p][/p][h2]Latest Updates[/h2]
  • [p]Stamina Bar Fix: The stamina bar will no longer freeze midway if stamina gets too high; it will now always pay out correctly.[/p]
  • [p]Soldier Training UI Adjustment: The soldier training UI element has been moved down to prevent it from clashing with left-side resources in certain situations.[/p]
  • [p]Leader Select Screen Fix: The leader select screen will now correctly disappear when going back.[/p]
  • [p]Map Modifier Icon Fix: Issues with map modifier icons not showing correctly have been resolved.[/p]
  • [p]Goal Bar Formatting Fix: A fix has been implemented for goal bar formatting in some languages.[/p]
  • [p]Japanese and Korean Title Treatments: Title treatments for Japanese and Korean languages have been added.[/p]
  • [p]New music added (Beats of Progress)[/p]

Preparing for launch - update 2

[p]The game is nearly ready to release and we are hard at work addressing feedback from the tens of thousands of people currently playing the demo! This update applies to the main game (18844352) and demo (18844244)[/p]
  • [p]Welcome Message for Full Version: Demo players will now see a greeting when moving to the full game.[/p]
  • [p]Save File Compatibility: You can no longer open full version saves in the demo, which prevents crashes.[/p]
  • [p]Resource Display: The numbers for resources on the left side of the screen (when "show all" is active) are now more opaque for better visibility.[/p]
  • [p]Text Style Adjustments: We've adjusted the styles and materials for red, green, and orange feature text to improve their appearance.[/p]
  • [p]Smoother Menu Transitions: The main menu now has a sliding transition with the cross-fade effect removed, making it less jarring.[/p]
  • [p]Advanced Soldier Display Fix: The advanced soldier asset now displays correctly, even when below max health.[/p]
  • [p]Cheat Select Screen Fix: Alpha transitions should no longer break the cheat select screen.[/p]
  • [p]Clickable Map Center: The center bottom of the map is now clickable again.[/p]
  • [p]Steam Rich Presence: Steam Rich Presence is now available in all languages.[/p]
  • [p]Windmill Visibility: Windmill fans now draw over background trees, ensuring they're always visible.[/p]
  • [p]Various Crashes Fixed: Several issues causing crashes have been resolved.[/p]
  • [p]Authority Screen Color Fix: A bug causing victory colors not to load on the authority screen has been resolved.[/p]
  • [p]Windmill Animation Pause: Windmill fans now pause correctly with game controls.[/p]
  • [p]Random Level Recalibration: Random level positions have been recalibrated.[/p]
  • [p]Achievement Language Corrected: Corrections have been made to achievement language.[/p]
  • [p]Wishlist prompt: Pop up fixed.[/p]
  • [p]Various Translation Improvements: You'll find a range of improvements across various translations.[/p]

The 'Preparing for launch' update

[p]The game is nearly ready to release and we are hard at work addressing feedback from the tens of thousands of people currently playing the demo! This update applies to the main game and demo.[/p][p][/p]
Key Changes
  • [p]New Resource Display: We've added a button to show all resources, and the left side of the screen now displays the quantity of each resource.[/p]
  • [p]Improved Progress Bars: The height of the population and stamina progress bars has been increased for better visibility.[/p]
  • [p]Left Shift Key Fix: The left shift key should now correctly cycle through resources.[/p]
  • [p]Early Wood Bar Tutorial Fix: An issue with the early wood bar revealing too soon in the tutorial has been fixed.[/p]
  • [p]Steam Rich Presence: We've added Steam Rich Presence text.[/p]
  • [p]Audio Rebalance & Enhanced Sounds: Default music and SFX audio have been rebalanced, and button click sounds are now enhanced.[/p]
  • [p]Stamina UI Update: The stamina UI will now update when you pop housing bubbles.[/p]
[hr][/hr][h2]Other Changes[/h2]
  • [p]CJK and Thai Character Styling: Styling for CJK (Chinese, Japanese, Korean) and Thai characters has been improved.[/p]
  • [p]News Carousel Images: Images for Plague Inc and Rebel Inc on the news carousel now use the correct icons.[/p]
  • [p]Settlement Naming Keybind: The back button keybind is now disabled when you're typing in the settlement name field.[/p]
  • [p]Keybind Screen Highlight Fix: Alternate key buttons on the keybind screen now highlight correctly when clicked.[/p]
  • [p]Shadow Layering Fix: We've implemented a fix to ensure shadow layering works properly.[/p]
  • [p]Quarry Shadows: Quarry shadow shapes have been set.[/p]
  • [p]Ruined Coal Mine Images: Ruined coal mine images have been lightened.[/p]
  • [p]Save File Size Reduction: The save file size has been reduced.[/p]
  • [p]Crater Images: Crater images have been unsharpened.[/p]
  • [p]Ruined Settlement Size Fix: The size of ruined settlements has been fixed.[/p]
  • [p]Map Modifier Icons: Issues with map modifiers showing the wrong icon in the main menu have been resolved.[/p]
  • [p]Map Modifier Colors: Selected state colors for map modifiers have been fixed.[/p]
  • [p]Herb Farm Shadows: Herb farm shadow shapes have been improved.[/p]
  • [p]Windmill Animation: Windmill animation should now be less jerky.[/p]
  • [p]Settlement Button Layout Fix: The layout of the settlement button will no longer break if the text for patience runs too long.[/p]
  • [p]Decision Outcome Selection Fix: Another fix has been implemented for selecting multiple decision outcomes.[/p]
  • [p]Resource Side Bar: The resource side bar now shows total/deficit resources, and hides the value when the bar is hidden.[/p]
  • [p]Serialized Sheet Buildings: Sheet buildings are now serialized.[/p]
  • [p]New Reward Popup: The "New reward" popup now correctly displays when completing a region.[/p]
  • [p]Settlement Name Field Escape Key: The settlement name field will no longer revert its text if you press the Escape key.[/p]
  • [p]Zone Info Bar Fix: The zone info bar no longer shows a black empty box on claimed cities.[/p]
  • [p]Expedition Preview Overlay: The black overlay on the preview expedition level will no longer disappear when selected.[/p]
  • [p]Bubble Animation Freezes: Potential fixes for in-game bubble animations freezing have been implemented.[/p]
  • [p]Legible Red Feature Text: Material for red feature text (seen when resources are low and on soldier combat) has been updated to be more legible.[/p]
  • [p]Legible UI Strap Elements: The strap elements holding info at the bottom of the UI have been updated to make content more legible.[/p]
  • [p]Watchtower Flag: Watchtower flag appearance and behavior have been updated for clarity.[/p]
  • [p]Sub-Settlement Pivots: Pivots for sub-settlements have been moved to prevent them from appearing in water.[/p]
  • [p]Leader Bubbles: Leader bubbles (Scout ability) now use a higher fidelity asset.[/p]
  • [p]End-Game Reward Popup: The reward popup now shows again at end-game.[/p]
  • [p]Expedition Asset Loading: An issue where lower quality assets would load on expeditions has been fixed.[/p]