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After Inc: Revival News

Update 3 - Hotfix

[p]A few fixes for issues raised by players in Update 3.[/p][p][/p][h3]Changelog[/h3]
  • [p]Fixed issue where you could Explore and Claim twice using the Right-Click Context Menu[/p]
  • [p]Fixed issue where you could build infinite housing using the Right-Click Context Menu[/p]
  • [p]Right-Click Context Menu can no longer interact with 'No Intel' zones[/p]
  • [p]Fighter Reinforcement no longer plays two sounds[/p]
  • [p]Fighter Taunt action should now be more consistently possible in the settlement zone[/p]
  • [p]Building production impacts are now in the Area Info popup of the Right-Click Context Menu[/p]
[p][/p][p]Be sure to raise any issues you have in the Steam Forums or on Discord![/p]

Update 3: Direct Control

[p]Our third update is all about power and control by using the right click mouse button! Experienced players can now control exactly where new buildings are constructed. It also provides another way to quickly navigate around the UI (along with the existing hot keys) [/p][p][/p][p]Thanks to everyone for your feedback and especially those who voted in our development poll so far. More information on what other things we are working on below.[/p][p][/p][h3]Direct Control[/h3][p][/p][p]Our new update includes a simple but powerful tool, right click on any Area and you'll be able to perform a variety of options:[/p]
  • [p]Strategically choose your Resource Building locations. Do you want to build cheaply - but close to zombies - or prioritize building in a secure Areas or closer to the Settlement?[/p]
  • [p]Build housing and services in your settlement without having to open the Settlement menu[/p]
  • [p]Easily take actions like Explore or Claim Areas without having to move your mouse or using hotkeys[/p]
[p][/p][p][/p][h3]Full Changelog[/h3][p]New Features[/p]
  • [p]Added 'Direct Control' right-click an Area feature[/p]
  • [p]Added 'Reset Settings' option[/p]
    • [p]Helpful if you've accidentally selected and approved the wrong resolution![/p]
[p]Quality of Life[/p]
  • [p]Added Score explanation to the end screen[/p]
  • [p]Corner numeral icons updated to be more legible[/p]
  • [p]Significant Localisation pass on Simplified Chinese by translation team[/p]
[p]Bug Fixes[/p]
  • [p]Improved text positioning in many areas of the UI[/p]
  • [p]Fixed the settlement name not updating for events after the frog collecting decision[/p]
  • [p]Fixed issue where free buildings wouldn't show a "0" cost[/p]
  • [p]Fixed the invert scrolling option to default to "Off"[/p]
[h3]What's Next?[/h3][p]The work continues on the brand new campaign Shadows of the Past, adding new game mechanics and a lot more levels.[/p][p]
Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p]

Update 2 - Hotfix

[p]A few fixes for issues raised by players in Update 2.[/p][p][/p][h3]Changelog[/h3]
  • [p]Fixed Taunt action occasionally charging Stamina without pulling Zombies[/p]
  • [p]Added Taunt cooldown timer into area info description[/p]
  • [p]Improved service Technology requirement warning thresholds[/p]
  • [p]Updated Escape Hatch zombie position shuffling in Ancient Treasures to prevent large infestations from clumping into one[/p]
  • [p]Updated Escape Hatch settlement starting areas in Frost Bite, Sunlight Grave and Natural Order, to reduce starting difficulty[/p]
  • [p]Fixed a long range zone connection in Historic Legacy[/p]
[p][/p][p]Be sure to report any issues you find in the Steam Forums or on Discord.[/p]

Update 2: Escape Hatch

[p]Two weeks after launch, our second major update smashes open the emergency exit and escapes onto Steam - adding a whole new way to replay campaigns…[/p][p][/p][p]This was a very popular request from players who wanted to be able to replay campaign maps without knowing exactly where everything is. Thanks to everyone for your feedback and especially those who voted in our development poll so far. [/p][p][/p][p]FYI - the game has now been out for 2 weeks. This is our second major update (+3 smaller patches). We are working at full speed and you can read more about what we are working on at the end of this post.[/p][p]
[/p][h2]Escape Hatch[/h2][p]After completing a Campaign level, a new option will open up: the Escape Hatch mode.[/p][p][/p][p]Enabling it lets Survivors use a new exit to leave the bunker! Starting location, terrain and enemies are reshuffled so you don't know exactly what is out there...[/p][p][/p][p]Can you still build a thriving settlement if you emerged on the other side of the region? What if meat was scarce? Or forests far away?[/p][p][/p][p]It's a brand new challenge every time with some special surprises.[/p][p][/p][h3]Full Changelog[/h3][p]New Features[/p]
  • [p]Added Escape Hatch Mode[/p]
    • [p]Developer note - a player requested feature to improve replayability of the campaign levels[/p]
  • [p]Expeditions will now leave different colour and size icons on the Abandoned Kingdom map to reflect what difficulty they were beaten on.[/p]
    • [p]Developer note: An extra way to reward players for beating expeditions and recognise the difficulty level - the world map becomes a bit like a trophy cabinet![/p]
  • [p]New completed expedition icons added to the pool including special ones for Mega Brutal[/p]
  • [p]The game will now warn you if building housing that will need new Services researched. [/p]
    • [p]Developer note: Another player requested feature so players know if they are in danger of growing too fast and encountering morale issues. This doesn’t apply on Mega Brutal.[/p]
[p]Quality of Life[/p]
  • [p]Added Difficulty and Region Name to the settlement screen Overview panel[/p]
  • [p]Increased the size of completed Expedition score boxes[/p]
  • [p]Adjusted padding of World Map for different screens[/p]
  • [p]Changed the fitting of ranking stars on level select to better align with text [/p]
[p]Bug Fixes[/p]
  • [p]Fix for camera zoom when selecting a Campaign whilst already having a Level selected[/p]
  • [p]Fixed an issue with 'Growth Spurt' achievement[/p]
  • [p]Fixed levelled building shadows appearing strange[/p]
  • [p]Fixed an issue with initial Reward Points not being earned in Extra Expeditions if you didn’t have existing rewards[/p]
  • [p]Fixed potential reward bug when saving and loading an Expedition[/p]
[h3]What's Next?[/h3][p]We're hard at work on a brand new campaign Shadows of the Past which adds new game mechanics and a lot more levels. [/p][p]At the same time, we are working on various other features including a control scheme upgrade that lets people use right click to build things in specific areas. More news on all of this soon and we will adjust plans in response to player feedback as always :)[/p][p]
Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p][p]
[/p]

Update 1: Extra Expeditions

[p][/p][p]The first update for After Inc: Revival is here - adding more expeditions, Mac support, bugfixes and a number of quality of life enhancements.[/p][h3]
Steam Reviews: Your Feedback Matters[/h3][p]It’s been great getting so much feedback from players about what you want to see in the game - I’ve been reading all the forum posts and Steam reviews. Please keep sharing your thoughts so I know what to focus on for upcoming updates.[/p][p][/p][p]One of the top requests has been from people who have beaten both campaigns and want to be able to send out more expeditions than just the normal daily ones. We’ve been ‘inspired’ by the Personal Trainer leader in game and as a result, have updated the game with the new Extra Expeditions feature in record time![/p][p][/p][h3]Extra Expeditions[/h3][p]You can now send out 30 extra expeditions if you’ve completed the Daily Expeditions. These challenges are seeded and the same for everyone no matter when you play them so no need to rush.[/p][p]
Providing you with a variety of danger, ambition and interesting opportunities, these bonus Expeditions will keep your civilization on its toes while it expands into the unknown.[/p][p]
[/p][h3]Full Changelog[/h3][h3]New Features[/h3]
  • [p]Mac Support: We're excited to announce that the game now officially supports Mac![/p]
  • [p]Extra Expeditions: A new "Extra Expeditions" feature has been added, giving you more opportunities for exploration.[/p]
  • [p]Development Poll: Vote on what features you want prioritised in future updates[/p]
[h3]Quality of Life[/h3]
  • [p]Expedition Bubble Size: The size of expedition bubbles has been shrunk for a cleaner look.[/p]
  • [p]Random Level Animation: We've adjusted the animation duration between idle and selected states for random levels on the world map, making transitions smoother.[/p]
  • [p]Leader Selection Info Popups: You'll now find helpful info popups on the leader selection screens.[/p]
[h3]Bug Fixes[/h3]
  • [p]CJK Improvements: CJK text improvements now address a small lag that appeared when opening a screen for the first time.[/p]
[p]
[/p][h3]What's Next?[/h3][p]We're working hard on future updates. You can check out our roadmap to see our plans and also vote in the in game poll to let us know what you think we should be prioritising![/p][p][/p][p][/p][p]Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p][p]
Ndemic Creations Team[/p][p]
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