Hello everyone,
Thank you to everyone who played Idle Racer RPG's demo. We got a lot of amazing feedback from you all and are working hard to make a lot of changes before Steam Next Fest in two weeks. Until these changes are implemented,
we are temporarily taking down the demo and will have it back up in time for Next Fest. This is because we don't want to show a version of the game that doesn't reflect what will be in the final build.
We have already made the following improvements (you may have noticed these if you played the demo more recently:
- Stats & Upgrade Tab QoL changes. The Tabs no longer slide to a different position, and both Tabs are now always clickable even when other menus are open. Clicking on Tabs also open and close their respective Menu properly without forcing the next one open.
- Milestone Cards now appear on a layer above the Stats & Upgrade Menus so you don't have to close Menus to select one.
We plan to address the following issues before launch. (These are not ALL the issues we plan to address, just a handful of the more common ones. Please let us know if there are more you want to add):
- Gameplay not pausing while dialogue is active. (We also considered making the Dialogue smaller and off to the side, but then players still never felt like they had a good time to read through it)
- Selecting Bank of Km or +1 Stat upgrades shouldn't require you to purchase them from the shop to activate them.
- Feeling like the vehicle moves too slow at the start of the game.
- Coins being an unbalanced generator of Km compared to other sources.
- Obstacle Eradicator and Obstacle Boost working at-odds with each other.
- Stock Market investment costs not being set at an appropriate amount relative to when you can unlock it.
- Various UI adjustments, such as the upgrades only turning green when they are actually purchase-able rather than while they are filling up.
- Various bug fixes. Some include accidentally going into debt by spam-clicking an upgrade, falling twice before respawning back onto the track, Speed Line VFX triggering at incorrect times, etc.
Also for everyone wondering,
yes there will be new mechanics in the full release that have not been shown in the demo. Fear not, there will be much more content and mechanics to interact with.
Lastly, we've officially changed our name to
Progress Racer RPG. The game is much more active than people expect an idle game to be, so we replaced the word "idle" with "progress" so as not to mislead players about what our game is, yet still maintain an incremental descriptor. I apologize for the potential confusion and hope you can still continue to support our game.
Thank you so much,
Dave
