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  3. Demo v0.6.5.3 now live

Demo v0.6.5.3 now live

Hello,

Progress Racer RPG's demo is now playable again as of right now.

We've made a ton of improvements from the version you played during the Steam Idler Fest (~3 weeks ago). They include but are not limited to the following:

UI Improvements:
  • The Upgrade Menu is now organized in a set order so that it's much easier to find and keep track of all your Upgrades.
  • Stats & Upgrade Tabs no longer move across the screen. Both Tabs are now always clickable even when other menus are open. Clicking on Tabs also open and close their respective Menu properly without forcing the next one open.
  • Milestone Cards now appear on a layer above the Stats & Upgrade Menus so you don't have to close Menus to select one.
  • Selecting Bank of Km or +1 Stat upgrades now automatically provide you with the Stat or Km bonus upon selecting the Milestone Card without you needing to purchase them from the Upgrade Tab.
  • Added additional clarity to Upgrade icons. They now fill up with a white color as you gain Km, and only turn green when they are actually purchase-able.


Gameplay improvements:
  • Upgrades have been overhauled and now have multiple "Tiers". Reaching the "MAXED" Upgrade state will unlock the next Tier in Milestone Card selections. (This is a bit hard to explain over text, it should make sense once you start playing)
  • Gameplay pacing has been smoothed out. Rather than feeling frenetic at the start and sluggish towards the end, there should be a much more consistent pace of things to aim for and consider throughout the length of the demo.
  • Tractor Beam's effective range is now visible in-game.
  • Obstacle Eradicator can now be turned on or off at your discretion. This should allow both active Handling builds and automated idle builds to benefit at any time you want (aka this no longer works against the Dynamic Collisions / Collision Boost upgrade).
  • The vehicle now moves at a more appropriate rate at the start of the game.
  • We've made dialogue options only appear during Milestone selections. Since this is more of a subjective call, please let us know how you feel about this and we will adjust accordingly.
  • Stock Market default investment costs have been adjusted to their intended amount (although this upgrade is really more of a teaser than anything).


Bug Fixes
  • The vehicle should no longer respawn twice when falling off the track when reducing Respawn time under 1.0s.
  • You can no longer accidentally go into debt by spam-clicking an upgrade while a Milestone Card selection is active.
  • Speed Line VFX should no longer trigger multiple times when a Top Speed Power-Up wears off.


Please let us know of any other issues you encounter and we'll do our best to address them ASAP.


Thank you so much for following along. We are working hard to complete the content for the game's full release and are excited and hopeful that it will surpass your expectations.

Sincerely,
Dave


(If you are confused as to why the game's name is no longer "Idle Racer RPG", please see the previous devlog).