Development Log #11
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week brought steady progress across all teams as we worked to push the Belmont Castle demo forward.[/p][p][/p][p]On the level design team, significant headway was made on the church, castle, and town areas of the map.[/p][p][/p][p]
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[/p][p]Next, the 3D animation team completed all blacksmithing animations.[/p][p][/p][p]
[/p][p][/p][p]Additionally, the 3D art team finalized a handful of assets still required for the demo, including vineyard assets, olive farm assets, baking assets, and logging assets. They also made some improvements to the playable character’s outfit.[/p][p][/p][p]
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[/p][p][/p][p]The 2D art team continued work on user interface, namely for the prayer and shadow systems.[/p][p][/p][p]On the technical side, the programming team polished the NPC shadow tasking system and implemented new shortsword blocking and tree-felling animations.[/p][p][/p][p]They also imported the new ESC menu UI the Shadow Spectate HUD. Some bug fixes were also made, including for "bunny hopping" (a speed glitch) and tab targeting.[/p][p][/p][p]Thanks for reading, and please remember to join us again next week as we move into Week 16.[/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, please follow our Kickstarter campaign, which will be launching soon![/p][p][/p][p]Our Steam Page is also up, be sure to wishlist it![/p][p][/p][p]Written by Credenzio Studios Staff[/p]