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Lionhearts News

Development Log #37

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week marked a big step forward for Lionhearts: Melee, with several major gameplay systems coming together.[/p][p][/p][p]On the programming team, voice chat was successfully added. In addition, custom game settings are now functional (including minimum attack charge and mouse sensitivity).[/p][p][/p][p]Multiple combat-related issues were resolved, such as tab targeting, weapon-type charge time, and an audio bug that caused volume values to scale incorrectly.[/p][p][/p][p]Combat NPCs are now fully working for solo and PvE play, and work is underway on a dedicated "Bots" gamemode built around those systems.[/p][p][/p][p]Meanwhile, the 3D team officially wrapped up the Templar Sergeant outfit, bringing that asset fully across the finish line.[/p][p][/p][p][/p][p][/p][p]The 3D animation team also made solid progress, with the new Arming Sword block pose animations completed.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #36

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team continued pushing Lionhearts: Melee toward a release build while navigating a mix of polish work and unexpected technical hurdles.[/p][p][/p][p]Firstly, the programming team successfully updated the project to Unreal Engine 5.6. Match hosting was expanded to support team sizes and private, friends-only lobbies. Audio volume settings are now fully functional, and early work began on integrating voice chat into matches. Also, a new music component was added to provide background audio during matches.[/p][p][/p][p]Combat polish remained a major focus, with fixes to damage application and weapon colliders, improvements to arming sword swing animations, and a resolved issue where attacks would briefly desync after reaching full charge. Charge time is now properly integrated per weapon type.[/p][p][/p][p]While progress continues steadily, recent weeks have involved heavier-than-expected delays due to bug fixing alongside last-minute feature additions.[/p][p][/p][p]Meanwhile, the 2D art team polished Favor Tree UI assets, including new skill and task nodes and updated connecting line elements.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Additionally, the 3D art team finished cloth simulation for the Templar Sergeant outfit.[/p][p][/p][p][/p][p][/p][p]Lastly, the 3D animation team continued work on arming sword block pose animations.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #35

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p]
This week brought steady progress across all departments as the team continued pushing Lionhearts: Melee toward release.[/p][p][/p][p]The programming team added SFX to the UI, fixed an issue preventing the Favor Tree from working in the main menu, and cleaned up matchmaking gamemode code. A major Unreal Engine project issue caused some delays, but work is ongoing to resolve it.[/p][p][/p][p]Combat polish also continued, weapon colliders were corrected, the Bludgeon was rescaled, new Arming Sword attacks were added, and several smaller fixes were made.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D animation team completed a new Arming Sword charge-and-attack set, and work began on new block pose animations for the weapon.[/p][p][/p][p][/p][p][/p][p][/p][p]Additionally, the 3D art team wrapped up texturing and cloth simulation for the Templar Sergeant outfit.[/p][p][/p][p][/p][p][/p][p]On the 2D art team, work began on polishing assets for the Favor Tree UI.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #34

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week brought major polish across core systems as the team pushed Lionhearts: Mêlée closer to its next internal milestone.[/p][p][/p][p]The programming team refined combat movement, while new VFX and restored SFX were added. Both the Main Menu UI and Matchmaking HUD were fully implemented as well.[/p][p][/p][p][/p][p]UI scaling was optimized for a wide range of resolutions, and a custom user-settings module was created for saving player preferences.[/p][p][/p][p][/p][p]Issues with session searching and joining were resolved, bringing matchmaking much closer to final functionality.[/p][p][/p][p]Meanwhile, the 3D art team completed the Templar Sergeant outfit, adding another fully finished armor set to the roster.[/p][p][/p][p]The 3D animation team rebuilt the Arming Sword’s left and lower charge-and-attack animations using improved references for cleaner, more accurate motion.[/p][p][/p][p][/p][p][/p][p][/p][p]Additionally, the 2D art team created new assets for the Matchmaking HUD, loadout UI elements were recolored for better visual clarity, and health bar assets were completed.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #33

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Last week, we forgot to mention a big change! Lionhearts: Colosseum, the upcoming tournament-style PvP combat demo and companion title to Lionhearts has been renamed: "Lionhearts: Mêlée" is coming soon![/p][p][/p][p]This week, the team focused on refining core systems and preparing Lionhearts: Mêlée for further internal testing.[/p][p][/p][p]The programming team playtested the beta build extensively to ensure core systems were functioning properly, with bugs and feedback collected for polish.[/p][p][/p][p]Work also began on implementing the main menu UI, and a new PvE gamemode was created using the existing AI enemy systems to allow for practice and testing.[/p][p][/p][p][/p][p][/p][p]On the 2D art team, the "host server" and "settings" UI menu assets were completed, allowing players to navigate and configure sessions.[/p][p][/p][p][/p][p]Meanwhile, the 3D art team finalized the sergeant outfit and rescaled the bludgeon weapon to better match the character model’s proportions.[/p][p][/p][p][/p][p][/p][p]The 3D animation team completed all directional bludgeon charge-and-attack animations, along with the ready and un-ready stances, ensuring fluid and responsive animations for this weapon type.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]