Development Log #42
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Lionhearts: Melee is being polished at an impressive rate, with major improvements being made.[/p][p]
[/p][p]On top of this, we also added guard-break reaction animation and the corresponding VFX. Flytext size for damage has been reduced to increase immersion. Favor tree icons resolutions has been fixed, making them appear much clearer.[/p][p][/p][p]The crosshair for blocking and parrying has been polished. VFX for arrows via arrow trails has also been added. Bots/NPCs can now also effectively use their shields to block.[/p][p][/p][p]On the 3d front, landscape and textures received massive visual improvements. The windmill blades were also redone to be more realistic and look cleaner.[/p][p][/p][p]
[/p][p][/p][p]Several bug fixes were also prioritized this week, including: [/p]
[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]
- [p]Fixing NPCs not being able to run[/p]
- [p]Fixing NPCs not using stamina.[/p]
- [p]Fixing best-of-three breaking after the first match (turning into best-of-one)[/p]
- [p]Fixing the loadout display mannequin breaking when equipping a bow[/p]
- [p]Fixing players on the same team spawning inside of each other[/p]
- [p]Fixing block defense not decreasing for other players[/p]
- [p]Fixing NPCs not ragdolling[/p]
- [p]Fixing ragdolls not replicating for all players[/p]
- [p]Fixing an issue where players wouldn't respawn after a match[/p]
- [p]Fixing NPC sight perception[/p]
- [p]Fixing shield animation and shield offset[/p]
- [p]Fixing the clashing mechanic, weapons now bounce back when clashing[/p]