Development Log #4
Welcome once more to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Week 8 brought us further steady forward momentum in the development of the Lionhearts demo.
After some more planning, our level designers turned their efforts back towards the vertical slice, including a new landscape generated using heightmaps. We now plan to build out a new demo map, "Belmont Castle", with the vertical slice as a foundation.

On the 3D animation side, all four directional full-body shortsword swing animations were completed.

The 3D art team completed and approved one batch of new assets. Multiple assets remain in progress, with some nearing completion, others still requiring more time. This includes things like urban props, agricultural assets, mining assets, and more foliage.

The 2D art team continued developing icons for the Favor Tree, this time for the trade path.

Our Programming team oversaw many new advancements, including deeper investigation into and confirmation of SpacetimeDB as our multiplayer/MMO backend, plus further system work across the board.
Progress was made on the task management system, which now supports a few basic task types alongside a prototype HUD to display them.

Our programmers made the NPC shadow-tasking system significantly more dynamic/modular, allowing players to assign tasks based on their territory’s available resources and infrastructure.

The team also enhanced environment immersion with a discovery alert system and an Ambient Zone system that shifts audio based on location.

Combat feel improvements such as a stagger effect and some refinements to swing timing were also added.

Thanks for reading, and please remember to join us again next week as we move into Week 9.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up with further localization for many languages, be sure to wishlist it!
Written by Credenzio Studios Staff
Week 8 brought us further steady forward momentum in the development of the Lionhearts demo.
After some more planning, our level designers turned their efforts back towards the vertical slice, including a new landscape generated using heightmaps. We now plan to build out a new demo map, "Belmont Castle", with the vertical slice as a foundation.



On the 3D animation side, all four directional full-body shortsword swing animations were completed.

The 3D art team completed and approved one batch of new assets. Multiple assets remain in progress, with some nearing completion, others still requiring more time. This includes things like urban props, agricultural assets, mining assets, and more foliage.


The 2D art team continued developing icons for the Favor Tree, this time for the trade path.


Our Programming team oversaw many new advancements, including deeper investigation into and confirmation of SpacetimeDB as our multiplayer/MMO backend, plus further system work across the board.
Progress was made on the task management system, which now supports a few basic task types alongside a prototype HUD to display them.

Our programmers made the NPC shadow-tasking system significantly more dynamic/modular, allowing players to assign tasks based on their territory’s available resources and infrastructure.


The team also enhanced environment immersion with a discovery alert system and an Ambient Zone system that shifts audio based on location.

Combat feel improvements such as a stagger effect and some refinements to swing timing were also added.

Thanks for reading, and please remember to join us again next week as we move into Week 9.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up with further localization for many languages, be sure to wishlist it!
Written by Credenzio Studios Staff