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Development Log #5

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Welcome once more to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.

Week 9 saw significant progress as the team advanced toward finalizing the demo.

The level design team continued developing the Belmont Castle map and began blocking out additional areas.



The 3D animation team focused on planning and futureproofing by detailing an animation planning spreadsheet.

The game design team worked closely with the animation team to curate animations for the upcoming demo showcase.

On the 3D art team, work on demo assets continued, including foliage optimizations, a new building kit for kitbashing, and some other minor asset revisions.



The 2D art team made great progress with the first half of the trade icons for the favor tree and will soon begin work on religion path icons.



On the technical side, multiple systems received major improvements. A new navigation system was created for NPC Shadows, allowing them to perform resource gathering tasks like chopping wood and mining with improved accuracy.

Combat mechanics also saw significant improvements, with weight added to attacks, a refined stagger effect, and enhanced NPC combat behavior such as strafing.

Progress on the task system continued with a major rework. The dynamic task menu was reworked to enhance code structure. Location-based and numeric-based tasks were implemented to support favor tree progression.

Additionally, the base controller system was improved.

Overall, Week 9 demonstrated strong progress across core systems and the remaining assets, setting the stage for continued work on polishing and optimizing the demo as we enter Week 10.



Thanks for reading, and please remember to join us again next week as we move into Week 10.

Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!

To support this project, please follow our Kickstarter campaign, which will be launching soon!

Our Steam Page is also up with further localization for many languages, be sure to wishlist it!

Written by Credenzio Studios Staff