Development Log #9
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Week 13 marked incremental but meaningful progress across the board as the team pushes closer to a polished demo.
The level design team encountered delays on the Belmont Castle map, prompting the creation of a new prefabricated house blueprint pack to streamline the process.

The 2D art team began work on the second half of the trade icons for the favor tree.
3D animation efforts expanded with new sequences for bowing, standing at ease, and olive gathering.

The 3D art team began overhauling some of our older assets to better match the project’s finalized visual style. They also continued work on foliage/terrain assets and finished all Kickstarter backer rewards.

The programming team continued work on NPC shadows, which can now sit in chairs. Additionally, several shadow task animations received final polish. Footsteps also now feature realistic sound attenuation.
Combat saw some small additions. Namely, a minimum attack threshold was added.
The ESC menu now includes a feedback button linked to a survey (pending form creation).
Work began on a settings backend to allow volume adjustment.
Some work was also done on systems supporting resource respawning.
Additionally, favor tree UI icons were added to the tree.
Finally, the demo was prepped for internal playtesting.

Thanks for reading, and please remember to join us again next week as we move into Week 14.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up, be sure to wishlist it!
Written by Credenzio Studios Staff
Week 13 marked incremental but meaningful progress across the board as the team pushes closer to a polished demo.
The level design team encountered delays on the Belmont Castle map, prompting the creation of a new prefabricated house blueprint pack to streamline the process.


The 2D art team began work on the second half of the trade icons for the favor tree.
3D animation efforts expanded with new sequences for bowing, standing at ease, and olive gathering.

The 3D art team began overhauling some of our older assets to better match the project’s finalized visual style. They also continued work on foliage/terrain assets and finished all Kickstarter backer rewards.




The programming team continued work on NPC shadows, which can now sit in chairs. Additionally, several shadow task animations received final polish. Footsteps also now feature realistic sound attenuation.
Combat saw some small additions. Namely, a minimum attack threshold was added.
The ESC menu now includes a feedback button linked to a survey (pending form creation).
Work began on a settings backend to allow volume adjustment.
Some work was also done on systems supporting resource respawning.
Additionally, favor tree UI icons were added to the tree.
Finally, the demo was prepped for internal playtesting.

Thanks for reading, and please remember to join us again next week as we move into Week 14.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up, be sure to wishlist it!
Written by Credenzio Studios Staff