Development Log #12
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team made a strong push on all fronts as we near the Kickstarter launch.[/p][p][/p][p]The level design team continued work on the Belmont Castle demo map, with focused effort from multiple contributors, though some areas still require polish.[/p][p][/p][p]![]()
Meanwhile, the 3D animation team completed bread-baking animations.[/p][p][/p][p]
[/p][p][/p][p]Next, the 3D art team overhauled character and NPC outfits for the demo. Revisions to older assets were completed, while a new set of Kickstarter backer reward assets entered development.[/p][p][/p][p]
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[/p][p][/p][p]Then, the game design team focused additional effort into refining discovery location descriptions.[/p][p][/p][p]On the programming team, major progress was made on connecting Shadow NPC systems, including blacksmithing, orchards, vineyards, and granary storage.[/p][p][/p][p][/p][p]UI was improved across the board, including a revamped pause menu, Shadow Spectate interface, and updated fonts.[/p][p][/p][p]Optimization efforts and critical bugs were addressed throughout the week, keeping the project on track as the demo nears completion.[/p][p][/p][p]
[/p][p]Thanks for reading, and please remember to join us again next week as we move into Week 17.[/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, please follow our Kickstarter campaign, which will be launching soon![/p][p][/p][p]Our Steam Page is also up, be sure to wishlist it![/p][p][/p][p]Written by Credenzio Studios Staff[/p]
Meanwhile, the 3D animation team completed bread-baking animations.[/p][p][/p][p]