Development Log #13
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This past week marked a major milestone for Lionhearts! Our Kickstarter campaign is now live, and with it, the release of our first pre-alpha visual demo. If you haven’t yet, you can play the demo and support the campaign on Kickstarter![/p][p][/p][p]The demo is an atmospheric slice of the world we’re building, showcasing the environment, architecture, and tone of the project. Note that it does not yet include gameplay loops.[/p][p][/p][p]We didn’t post a devlog last week due to our intense focus on preparing the launch, but the team has been hard at work throughout.[/p][p][/p][p]
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[/p][p]This week, several technical fixes and improvements were made to polish the demo experience.[/p][p][/p][p]NPC pathfinding was fixed. Additionally, issues with cursor control, animation playback, and weapon unequipping behavior were all addressed.[/p][p][/p][p]Wind simulations were optimized across banners and foliage to improve performance. Lighting in the Keep was also overhauled for clearer visibility.[/p][p][/p][p]A new intro screen was added to clarify that this is a visual showcase, and backend work began on bringing the demo to Steam.[/p][p][/p][p]
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[/p][p]We’re incredibly excited to share this early look at Lionhearts with you, and even more excited to continue development with your support.[/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]