Development Log #14
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Following the successful launch of the Kickstarter and our pre-alpha Visual Demo, this week, we continued focus on optimizing the player experience and performance.[/p][p][/p][p]
[/p][p]On the technical side: the cinematic trailer now plays as an introduction when launching the demo, giving new players a more immersive entry into the world of Lionhearts.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Significant performance gains were made through a series of optimizations, including reducing NPC level of detail, lowering animation tick rates, refining torch and lighting effects, and improving NPC movement logic.[/p][p][/p][p]
[/p][p]Efforts also began to reduce the overall download size of the Visual Demo to make it more accessible.[/p][p][/p][p]If you haven’t yet, you can still play the demo and support the Kickstarter. Every bit helps as we continue building this expansive, immersive world.[/p][p][/p][p]
[/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]